name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 53 3 0 1557 0 0 0 0 0 0.033 0.002 0.000 0.965 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 1 2 0 1 0 0 0 0 0 0.250 0.500 0.000 0.250 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 17 1 0 48 0 0 0 0 0 0.258 0.015 0.000 0.727 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 19 0 0 192 0 0 0 0 0 0.090 0.000 0.000 0.910 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 16 0 0 1290 0 0 0 0 0 0.012 0.000 0.000 0.988 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 26 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
6 # place 4068 198 0 44503 2 0 0 0 4 0.083 0.004 0.000 0.912 0.000 0.000 0.000 0.000 0.000
7 place = city 4 0 0 27 0 0 0 0 0 0.129 0.000 0.000 0.871 0.000 0.000 0.000 0.000 0.000
8 place = town 24 0 0 249 0 0 0 0 0 0.088 0.000 0.000 0.912 0.000 0.000 0.000 0.000 0.000
9 place = village 488 0 0 4498 0 0 0 0 0 0.098 0.000 0.000 0.902 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 3242 4 0 35346 0 0 0 0 2 0.084 0.000 0.000 0.916 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 98 1 0 1156 2 0 0 0 0 0.078 0.001 0.000 0.920 0.002 0.000 0.000 0.000 0.000
12 boundary = administrative 1972 3 0 22115 0 0 0 0 0 0.082 0.000 0.000 0.918 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 165 190 0 1697 0 0 0 0 2 0.080 0.093 0.000 0.826 0.000 0.000 0.000 0.000 0.001
14 admin_level = * 1919 0 0 20556 0 0 0 0 0 0.085 0.000 0.000 0.915 0.000 0.000 0.000 0.000 0.000
15 # allotments 386 3 0 2441 54 0 0 2 17 0.133 0.001 0.000 0.841 0.019 0.000 0.000 0.001 0.006
16 place = allotments 269 3 0 1558 5 0 0 0 0 0.147 0.002 0.000 0.849 0.003 0.000 0.000 0.000 0.000
17 landuse = allotments 355 2 0 2299 50 0 0 2 17 0.130 0.001 0.000 0.844 0.018 0.000 0.000 0.001 0.006
18 # locality 1224 16 3 10661 32 3 0 0 9 0.102 0.001 0.000 0.892 0.003 0.000 0.000 0.000 0.001
19 place = locality 1223 16 3 10601 32 3 0 0 9 0.103 0.001 0.000 0.892 0.003 0.000 0.000 0.000 0.001
20 abandoned:place = * 261 2 0 2767 0 0 0 0 5 0.086 0.001 0.000 0.912 0.000 0.000 0.000 0.000 0.002
21 # suburb 871 160 73 9653 20 38 2 0 65 0.080 0.015 0.007 0.887 0.002 0.003 0.000 0.000 0.006
22 landuse = cemetery 10 66 26 1185 0 7 0 0 6 0.008 0.051 0.020 0.912 0.000 0.005 0.000 0.000 0.005
23 landuse = commercial 7 3 0 162 0 1 0 0 1 0.040 0.017 0.000 0.931 0.000 0.006 0.000 0.000 0.006
24 landuse = construction 3 0 0 155 2 5 1 0 3 0.018 0.000 0.000 0.917 0.012 0.030 0.006 0.000 0.018
25 landuse = farmland 17 0 2 56 0 0 0 0 5 0.212 0.000 0.025 0.700 0.000 0.000 0.000 0.000 0.062
26 landuse = farmyard 189 2 1 328 0 0 0 0 8 0.358 0.004 0.002 0.621 0.000 0.000 0.000 0.000 0.015
27 landuse = industrial 312 10 16 4060 6 10 0 0 28 0.070 0.002 0.004 0.914 0.001 0.002 0.000 0.000 0.006
28 landuse = residential 85 43 8 672 8 2 0 0 3 0.104 0.052 0.010 0.819 0.010 0.002 0.000 0.000 0.004
29 landuse = retail 4 4 1 221 0 0 0 0 1 0.017 0.017 0.004 0.957 0.000 0.000 0.000 0.000 0.004
30 place = * 171 23 13 1893 4 2 1 0 3 0.081 0.011 0.006 0.897 0.002 0.001 0.000 0.000 0.001
31 residential = * 69 42 7 539 3 2 0 0 0 0.104 0.063 0.011 0.814 0.005 0.003 0.000 0.000 0.000
32 industrial = * 29 1 4 439 3 3 0 0 7 0.060 0.002 0.008 0.903 0.006 0.006 0.000 0.000 0.014
33 landuse = * 84 12 6 949 0 10 0 0 6 0.079 0.011 0.006 0.889 0.000 0.009 0.000 0.000 0.006
34 # natural 283 46 67 2122 36 23 5 3 14 0.109 0.018 0.026 0.816 0.014 0.009 0.002 0.001 0.005
35 place = island 1 3 0 8 0 0 0 0 0 0.083 0.250 0.000 0.667 0.000 0.000 0.000 0.000 0.000
36 place = islet 3 1 0 78 3 2 0 0 0 0.034 0.011 0.000 0.897 0.034 0.023 0.000 0.000 0.000
37 landuse = forest 27 1 11 153 0 2 0 0 1 0.138 0.005 0.056 0.785 0.000 0.010 0.000 0.000 0.005
38 boundary = * 62 2 2 729 1 12 5 3 2 0.076 0.002 0.002 0.891 0.001 0.015 0.006 0.004 0.002
39 natural = * 190 39 54 1164 29 6 0 0 10 0.127 0.026 0.036 0.780 0.019 0.004 0.000 0.000 0.007
40 ele = * 50 3 1 240 11 3 0 0 1 0.162 0.010 0.003 0.777 0.036 0.010 0.000 0.000 0.003
41 # water 4377 204 41 18857 106 156 0 0 38 0.184 0.009 0.002 0.793 0.004 0.007 0.000 0.000 0.002
42 waterway = drain 76 2 4 384 9 0 0 0 21 0.153 0.004 0.008 0.774 0.018 0.000 0.000 0.000 0.042
43 waterway = ditch 77 0 30 549 0 4 0 0 0 0.117 0.000 0.045 0.832 0.000 0.006 0.000 0.000 0.000
44 waterway = stream 1370 61 1 4831 43 30 0 0 1 0.216 0.010 0.000 0.762 0.007 0.005 0.000 0.000 0.000
45 waterway = river 2719 110 1 9020 6 84 0 0 1 0.228 0.009 0.000 0.755 0.001 0.007 0.000 0.000 0.000
46 waterway = canal 27 1 0 542 1 7 0 0 8 0.046 0.002 0.000 0.925 0.002 0.012 0.000 0.000 0.014
47 type = waterway 434 11 0 1552 5 60 0 0 1 0.210 0.005 0.000 0.752 0.002 0.029 0.000 0.000 0.000
48 natural = water 48 9 1 2940 30 25 0 0 1 0.016 0.003 0.000 0.963 0.010 0.008 0.000 0.000 0.000
49 natural = spring 55 11 4 503 13 3 0 0 2 0.093 0.019 0.007 0.851 0.022 0.005 0.000 0.000 0.003
50 tunnel = * 1171 61 18 4631 21 17 0 0 16 0.197 0.010 0.003 0.780 0.004 0.003 0.000 0.000 0.003
51 waterway = * 4 4 0 27 1 0 0 0 0 0.111 0.111 0.000 0.750 0.028 0.000 0.000 0.000 0.000
52 water = * 36 6 1 2851 26 25 0 0 1 0.012 0.002 0.000 0.968 0.009 0.008 0.000 0.000 0.000
53 # highway 167 107 7 95086 70 165 3 1 115 0.002 0.001 0.000 0.993 0.001 0.002 0.000 0.000 0.001
54 highway = motorway 76 0 0 0 0 0 0 0 0 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 35 0 0 1244 0 6 0 0 18 0.027 0.000 0.000 0.955 0.000 0.005 0.000 0.000 0.014
56 highway = primary 7 0 0 7713 0 12 0 0 20 0.001 0.000 0.000 0.995 0.000 0.002 0.000 0.000 0.003
57 highway = secondary 0 0 0 7308 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 4 0 3 10795 1 0 0 0 18 0.000 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.002
59 highway = unclassified 2 0 0 3033 0 13 0 0 0 0.001 0.000 0.000 0.995 0.000 0.004 0.000 0.000 0.000
60 highway = residential 7 0 0 57262 2 0 2 1 14 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 1 3261 0 14 0 0 3 0.000 0.000 0.000 0.995 0.000 0.004 0.000 0.000 0.001
62 highway = track 5 1 0 612 0 118 0 0 0 0.007 0.001 0.000 0.832 0.000 0.160 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 1819 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 37 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 30 106 0 1765 21 1 1 0 42 0.015 0.054 0.000 0.898 0.011 0.001 0.001 0.000 0.021
66 bridge = * 19 4 3 1248 47 9 0 0 1 0.014 0.003 0.002 0.938 0.035 0.007 0.000 0.000 0.001
67 # public_transport 2350 13490 120 14221 5714 35 2 59 27 0.065 0.375 0.003 0.395 0.159 0.001 0.000 0.002 0.001
68 highway = bus_stop 1499 7521 75 7505 945 4 1 52 14 0.085 0.427 0.004 0.426 0.054 0.000 0.000 0.003 0.001
69 type = route 13 57 7 2164 4390 13 1 1 1 0.002 0.009 0.001 0.326 0.660 0.002 0.000 0.000 0.000
70 type = route_master 0 0 0 2 15 0 0 0 0 0.000 0.000 0.000 0.118 0.882 0.000 0.000 0.000 0.000
71 public_transport = * 1923 12468 76 8785 719 18 0 39 12 0.080 0.519 0.003 0.365 0.030 0.001 0.000 0.002 0.000
72 route = * 17 58 7 2190 4392 14 1 1 3 0.003 0.009 0.001 0.328 0.657 0.002 0.000 0.000 0.000
73 railway = * 171 475 10 1967 239 3 0 0 7 0.060 0.165 0.003 0.685 0.083 0.001 0.000 0.000 0.002
74 route_master = * 0 0 0 2 17 0 0 0 0 0.000 0.000 0.000 0.105 0.895 0.000 0.000 0.000 0.000
75 # infrastructure 1121 281 76 4713 3694 56 57 18 312 0.109 0.027 0.007 0.456 0.358 0.005 0.006 0.002 0.030
76 barrier = * 284 236 20 2988 882 34 1 3 34 0.063 0.053 0.004 0.667 0.197 0.008 0.000 0.001 0.008
77 power = * 849 2 51 1721 2152 14 55 14 122 0.170 0.000 0.010 0.346 0.432 0.003 0.011 0.003 0.024
78 substation = * 632 0 8 930 969 2 2 9 39 0.244 0.000 0.003 0.359 0.374 0.001 0.001 0.003 0.015
79 man_made = * 69 18 5 758 763 6 0 2 152 0.039 0.010 0.003 0.428 0.430 0.003 0.000 0.001 0.086
80 embankment = * 2 25 0 152 24 2 0 0 2 0.010 0.121 0.000 0.734 0.116 0.010 0.000 0.000 0.010
81 # religion 45 132 68 2619 894 22 4 10 50 0.012 0.034 0.018 0.681 0.233 0.006 0.001 0.003 0.013
82 amenity = place_of_worship 41 56 33 1649 867 17 0 7 18 0.015 0.021 0.012 0.613 0.323 0.006 0.000 0.003 0.007
83 amenity = monastery 0 0 0 17 1 0 1 0 2 0.000 0.000 0.000 0.810 0.048 0.000 0.048 0.000 0.095
84 building = church 0 23 17 944 423 11 3 2 11 0.000 0.016 0.012 0.658 0.295 0.008 0.002 0.001 0.008
85 building = cathedral 0 0 0 21 4 0 0 0 0 0.000 0.000 0.000 0.840 0.160 0.000 0.000 0.000 0.000
86 building = chapel 20 7 2 173 60 0 0 0 4 0.075 0.026 0.008 0.650 0.226 0.000 0.000 0.000 0.015
87 religion = * 44 123 59 2552 835 22 0 7 34 0.012 0.033 0.016 0.694 0.227 0.006 0.000 0.002 0.009
88 # education 363 121 41 2692 1521 48 67 23 839 0.064 0.021 0.007 0.471 0.266 0.008 0.012 0.004 0.147
89 landuse = education 4 7 0 779 13 1 0 0 1 0.005 0.009 0.000 0.968 0.016 0.001 0.000 0.000 0.001
90 amenity = university 1 6 3 109 8 3 23 1 47 0.005 0.030 0.015 0.542 0.040 0.015 0.114 0.005 0.234
91 amenity = college 1 6 1 133 33 7 12 2 136 0.003 0.018 0.003 0.402 0.100 0.021 0.036 0.006 0.411
92 amenity = school 295 39 23 834 777 11 1 10 26 0.146 0.019 0.011 0.414 0.385 0.005 0.000 0.005 0.013
93 amenity = kindergarten 20 56 10 1219 581 19 0 3 25 0.010 0.029 0.005 0.631 0.301 0.010 0.000 0.002 0.013
94 building = university 3 0 2 42 8 1 18 1 90 0.018 0.000 0.012 0.255 0.048 0.006 0.109 0.006 0.545
95 building = college 0 2 0 40 11 3 6 0 54 0.000 0.017 0.000 0.345 0.095 0.026 0.052 0.000 0.466
96 building = school 47 10 1 166 98 3 9 5 333 0.070 0.015 0.001 0.247 0.146 0.004 0.013 0.007 0.496
97 building = kindergarten 0 2 2 174 50 1 2 1 136 0.000 0.005 0.005 0.473 0.136 0.003 0.005 0.003 0.370
98 # healthcare 68 63 29 2145 3196 149 62 66 910 0.010 0.009 0.004 0.321 0.478 0.022 0.009 0.010 0.136
99 amenity = hospital 8 6 5 256 220 13 17 3 136 0.012 0.009 0.008 0.386 0.331 0.020 0.026 0.005 0.205
100 amenity = pharmacy 34 40 11 1139 818 113 7 45 327 0.013 0.016 0.004 0.449 0.323 0.045 0.003 0.018 0.129
101 amenity = clinic 5 6 8 320 254 14 14 7 116 0.007 0.008 0.011 0.430 0.341 0.019 0.019 0.009 0.156
102 amenity = doctors 13 1 0 95 718 0 10 2 82 0.014 0.001 0.000 0.103 0.780 0.000 0.011 0.002 0.089
103 amenity = dentist 0 6 1 95 150 5 5 7 108 0.000 0.016 0.003 0.252 0.398 0.013 0.013 0.019 0.286
104 building = hospital 7 3 3 160 69 3 10 0 153 0.017 0.007 0.007 0.392 0.169 0.007 0.025 0.000 0.375
105 building = clinic 0 1 0 15 7 1 0 0 8 0.000 0.031 0.000 0.469 0.219 0.031 0.000 0.000 0.250
106 emergency = * 1 0 3 153 989 10 0 3 0 0.001 0.000 0.003 0.132 0.853 0.009 0.000 0.003 0.000
107 healthcare = * 23 44 16 1029 1633 62 2 40 60 0.008 0.015 0.006 0.354 0.561 0.021 0.001 0.014 0.021
108 # government 110 240 29 1546 1983 58 90 36 967 0.022 0.047 0.006 0.306 0.392 0.011 0.018 0.007 0.191
109 amenity = post_office 1 223 6 289 70 14 22 5 511 0.001 0.195 0.005 0.253 0.061 0.012 0.019 0.004 0.448
110 amenity = police 3 1 3 270 137 11 37 10 236 0.004 0.001 0.004 0.381 0.194 0.016 0.052 0.014 0.333
111 amenity = library 3 6 5 210 44 3 31 2 196 0.006 0.012 0.010 0.420 0.088 0.006 0.062 0.004 0.392
112 office = government 60 8 13 522 1232 26 0 18 11 0.032 0.004 0.007 0.276 0.652 0.014 0.000 0.010 0.006
113 landuse = military 21 1 1 119 221 2 0 0 7 0.056 0.003 0.003 0.320 0.594 0.005 0.000 0.000 0.019
114 government = * 41 6 5 270 392 17 0 3 5 0.055 0.008 0.007 0.365 0.530 0.023 0.000 0.004 0.007
115 military = * 29 3 1 189 349 2 0 1 9 0.050 0.005 0.002 0.324 0.599 0.003 0.000 0.002 0.015
116 # office 318 12 24 1304 3388 28 2 53 191 0.060 0.002 0.005 0.245 0.637 0.005 0.000 0.010 0.036
117 office = * 318 12 24 1304 3388 28 2 53 191 0.060 0.002 0.005 0.245 0.637 0.005 0.000 0.010 0.036
118 # tourism 389 326 353 6492 6272 760 19 102 998 0.025 0.021 0.022 0.413 0.399 0.048 0.001 0.006 0.064
119 tourism = * 269 224 179 4466 3552 724 15 75 512 0.027 0.022 0.018 0.446 0.355 0.072 0.001 0.007 0.051
120 historic = * 118 126 179 2378 2835 44 3 29 484 0.019 0.020 0.029 0.384 0.458 0.007 0.000 0.005 0.078
121 memorial = * 27 36 46 570 1331 16 1 11 393 0.011 0.015 0.019 0.234 0.548 0.007 0.000 0.005 0.162
122 ruins = * 5 17 0 91 149 2 0 0 0 0.019 0.064 0.000 0.345 0.564 0.008 0.000 0.000 0.000
123 information = * 8 17 10 141 171 630 1 0 37 0.008 0.017 0.010 0.139 0.168 0.621 0.001 0.000 0.036
124 attraction = * 15 4 7 56 86 3 1 0 2 0.086 0.023 0.040 0.322 0.494 0.017 0.006 0.000 0.011
125 resort = * 3 0 0 83 54 1 0 1 2 0.021 0.000 0.000 0.576 0.375 0.007 0.000 0.007 0.014
126 artwork_type = * 32 24 31 187 370 28 4 30 166 0.037 0.028 0.036 0.214 0.424 0.032 0.005 0.034 0.190
127 # amenity 5519 773 215 17149 5826 1049 1056 535 16271 0.114 0.016 0.004 0.354 0.120 0.022 0.022 0.011 0.336
128 amenity = cafe 163 22 18 778 330 32 88 40 1009 0.066 0.009 0.007 0.314 0.133 0.013 0.035 0.016 0.407
129 amenity = atm 870 10 2 523 31 11 1 0 28 0.589 0.007 0.001 0.354 0.021 0.007 0.001 0.000 0.019
130 amenity = bank 1130 20 2 617 83 71 4 10 133 0.546 0.010 0.001 0.298 0.040 0.034 0.002 0.005 0.064
131 amenity = fast_food 46 1 12 264 97 16 35 7 293 0.060 0.001 0.016 0.342 0.126 0.021 0.045 0.009 0.380
132 amenity = fuel 74 2 0 502 105 52 17 32 344 0.066 0.002 0.000 0.445 0.093 0.046 0.015 0.028 0.305
133 amenity = community_centre 257 13 2 147 66 1 29 8 226 0.343 0.017 0.003 0.196 0.088 0.001 0.039 0.011 0.302
134 amenity = restaurant 47 18 2 200 66 6 28 12 229 0.077 0.030 0.003 0.329 0.109 0.010 0.046 0.020 0.377
135 amenity = bar 34 7 3 92 80 5 22 6 222 0.072 0.015 0.006 0.195 0.170 0.011 0.047 0.013 0.471
136 shop = convenience 860 123 45 3427 766 420 85 136 1505 0.117 0.017 0.006 0.465 0.104 0.057 0.012 0.018 0.204
137 shop = clothes 61 25 2 216 183 7 15 15 589 0.055 0.022 0.002 0.194 0.164 0.006 0.013 0.013 0.529
138 shop = car_repair 14 3 0 260 128 13 29 22 675 0.012 0.003 0.000 0.227 0.112 0.011 0.025 0.019 0.590
139 shop = hairdresser 31 13 6 332 181 6 28 3 484 0.029 0.012 0.006 0.306 0.167 0.006 0.026 0.003 0.446
140 shop = chemist 2 0 1 1374 13 25 10 5 50 0.001 0.000 0.001 0.928 0.009 0.017 0.007 0.003 0.034
141 shop = supermarket 326 21 2 459 69 145 4 16 174 0.268 0.017 0.002 0.377 0.057 0.119 0.003 0.013 0.143
142 shop = car_parts 1 1 2 289 153 6 39 9 420 0.001 0.001 0.002 0.314 0.166 0.007 0.042 0.010 0.457
143 shop = furniture 21 2 2 252 101 12 11 27 327 0.028 0.003 0.003 0.334 0.134 0.016 0.015 0.036 0.433
144 shop = hardware 24 16 4 216 136 8 16 9 303 0.033 0.022 0.005 0.295 0.186 0.011 0.022 0.012 0.414
145 shop = kiosk 27 35 3 177 21 9 14 2 110 0.068 0.088 0.008 0.445 0.053 0.023 0.035 0.005 0.276
146 shop = doityourself 29 10 3 186 112 4 10 8 368 0.040 0.014 0.004 0.255 0.153 0.005 0.014 0.011 0.504
147 shop = pet 4 2 2 119 65 2 9 4 274 0.008 0.004 0.004 0.247 0.135 0.004 0.019 0.008 0.570
148 shop = florist 18 4 2 177 58 4 14 8 244 0.034 0.008 0.004 0.335 0.110 0.008 0.026 0.015 0.461
149 shop = beauty 11 0 2 42 94 2 16 11 306 0.023 0.000 0.004 0.087 0.194 0.004 0.033 0.023 0.632
150 shop = mobile_phone 169 6 0 86 107 1 1 2 128 0.338 0.012 0.000 0.172 0.214 0.002 0.002 0.004 0.256
151 shop = shoes 19 3 0 80 27 2 6 2 118 0.074 0.012 0.000 0.311 0.105 0.008 0.023 0.008 0.459
152 shop = newsagent 149 57 1 266 1 24 0 1 37 0.278 0.106 0.002 0.496 0.002 0.045 0.000 0.002 0.069
153 shop = electronics 89 2 1 74 71 0 10 12 192 0.197 0.004 0.002 0.164 0.157 0.000 0.022 0.027 0.426
154 shop = alcohol 9 6 1 96 74 5 10 3 242 0.020 0.013 0.002 0.215 0.166 0.011 0.022 0.007 0.543
155 shop = jewelry 3 2 1 143 40 16 10 0 128 0.009 0.006 0.003 0.417 0.117 0.047 0.029 0.000 0.373
156 shop = mall 22 5 2 126 46 15 16 3 140 0.059 0.013 0.005 0.336 0.123 0.040 0.043 0.008 0.373
157 shop = butcher 21 9 4 103 69 4 19 5 160 0.053 0.023 0.010 0.261 0.175 0.010 0.048 0.013 0.406
158 shop = cosmetics 2 2 0 85 52 5 12 9 114 0.007 0.007 0.000 0.302 0.185 0.018 0.043 0.032 0.406
159 craft = shoemaker 1 2 0 150 16 5 3 0 48 0.004 0.009 0.000 0.667 0.071 0.022 0.013 0.000 0.213
160 amenity = * 409 200 28 2294 924 37 141 47 2391 0.063 0.031 0.004 0.355 0.143 0.006 0.022 0.007 0.369
161 shop = * 506 100 41 1883 1020 95 227 53 3276 0.070 0.014 0.006 0.261 0.142 0.013 0.032 0.007 0.455
162 leisure = * 85 39 19 1355 546 13 84 19 1097 0.026 0.012 0.006 0.416 0.168 0.004 0.026 0.006 0.337
163 sport = * 15 9 6 277 71 5 31 3 363 0.019 0.012 0.008 0.355 0.091 0.006 0.040 0.004 0.465
164 clothes = * 5 9 0 73 27 1 3 3 102 0.022 0.040 0.000 0.327 0.121 0.004 0.013 0.013 0.457
165 # building 2830 593 221 8577 5627 377 488 162 11663 0.093 0.019 0.007 0.281 0.184 0.012 0.016 0.005 0.382
166 building = industrial 43 8 5 400 357 4 15 7 794 0.026 0.005 0.003 0.245 0.219 0.002 0.009 0.004 0.486
167 building = service 664 1 22 90 356 2 5 1 290 0.464 0.001 0.015 0.063 0.249 0.001 0.003 0.001 0.203
168 building = retail 311 40 18 743 213 111 46 35 458 0.157 0.020 0.009 0.376 0.108 0.056 0.023 0.018 0.232
169 building = commercial 26 10 3 141 109 8 16 2 284 0.043 0.017 0.005 0.235 0.182 0.013 0.027 0.003 0.474
170 building = warehouse 18 1 4 36 29 0 2 0 159 0.072 0.004 0.016 0.145 0.116 0.000 0.008 0.000 0.639
171 building = public 29 13 4 168 54 5 8 1 92 0.078 0.035 0.011 0.449 0.144 0.013 0.021 0.003 0.246
172 building = dormitory 0 3 2 143 53 2 48 1 363 0.000 0.005 0.003 0.233 0.086 0.003 0.078 0.002 0.590
173 building = warehouse 18 1 4 36 29 0 2 0 159 0.072 0.004 0.016 0.145 0.116 0.000 0.008 0.000 0.639
174 building = * 1739 517 163 6856 4456 245 348 115 9223 0.073 0.022 0.007 0.290 0.188 0.010 0.015 0.005 0.390
175 # other 73 26 8 405 156 7 22 5 883 0.046 0.016 0.005 0.256 0.098 0.004 0.014 0.003 0.557
176 # TOTAL 21843 15915 1183 231545 32902 2532 1597 922 30072 0.065 0.047 0.003 0.684 0.097 0.007 0.005 0.003 0.089

name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1613 1613 1613 1.000 1.000 1393 1397 1392 1.003 0.999
1 admin_level = 2 4 4 4 1.000 1.000 3 3 3 1.000 1.000
2 admin_level = 4 66 66 66 1.000 1.000 32 31 31 0.969 0.969
3 admin_level = 6 211 211 211 1.000 1.000 165 165 165 1.000 1.000
4 admin_level = 8 1306 1306 1306 1.000 1.000 1191 1195 1191 1.003 1.000
5 admin_level = 9 26 26 26 1.000 1.000 13 13 13 1.000 1.000
6 # place 48775 48769 48771 1.000 1.000 16918 16945 16779 1.002 0.992
7 place = city 31 31 31 1.000 1.000 16 16 16 1.000 1.000
8 place = town 273 273 273 1.000 1.000 137 138 137 1.007 1.000
9 place = village 4986 4986 4986 1.000 1.000 2195 2207 2195 1.005 1.000
10 place = hamlet 38594 38592 38592 1.000 1.000 13497 13623 13491 1.009 1.000
11 place = isolated_dwelling 1257 1255 1257 0.998 1.000 634 633 634 0.998 1.000
12 boundary = administrative 24090 24090 24090 1.000 1.000 16693 16846 16692 1.009 1.000
13 traffic_sign = city_limit 2054 2052 2052 0.999 0.999 997 932 926 0.935 0.929
14 admin_level = * 22475 22475 22475 1.000 1.000 15373 15522 15373 1.010 1.000
15 # allotments 2903 2830 2886 0.975 0.994 1970 1880 1960 0.954 0.995
16 place = allotments 1835 1830 1835 0.997 1.000 1327 1289 1325 0.971 0.998
17 landuse = allotments 2725 2656 2708 0.975 0.994 1916 1829 1907 0.955 0.995
18 # locality 11948 11907 11936 0.997 0.999 8390 8261 8375 0.985 0.998
19 place = locality 11887 11846 11875 0.997 0.999 8356 8223 8341 0.984 0.998
20 abandoned:place = * 3035 3030 3030 0.998 0.998 2202 2207 2199 1.002 0.999
21 # suburb 10882 10797 10742 0.992 0.987 7959 7816 7810 0.982 0.981
22 landuse = cemetery 1300 1294 1268 0.995 0.975 450 423 411 0.940 0.913
23 landuse = commercial 174 173 173 0.994 0.994 162 161 161 0.994 0.994
24 landuse = construction 169 164 165 0.970 0.976 161 155 157 0.963 0.975
25 landuse = farmland 80 75 73 0.938 0.912 61 60 58 0.984 0.951
26 landuse = farmyard 528 520 519 0.985 0.983 331 325 323 0.982 0.976
27 landuse = industrial 4442 4408 4398 0.992 0.990 3820 3755 3781 0.983 0.990
28 landuse = residential 821 810 810 0.987 0.987 752 737 737 0.980 0.980
29 landuse = retail 231 230 229 0.996 0.991 148 146 146 0.986 0.986
30 place = * 2110 2103 2093 0.997 0.992 1478 1492 1462 1.009 0.989
31 residential = * 662 659 655 0.995 0.989 610 600 598 0.984 0.980
32 industrial = * 486 476 475 0.979 0.977 391 385 380 0.985 0.972
33 landuse = * 1067 1061 1055 0.994 0.989 926 910 911 0.983 0.984
34 # natural 2599 2546 2513 0.980 0.967 2242 2174 2164 0.970 0.965
35 place = island 12 12 12 1.000 1.000 12 12 12 1.000 1.000
36 place = islet 87 84 87 0.966 1.000 77 75 76 0.974 0.987
37 landuse = forest 195 194 183 0.995 0.938 176 172 164 0.977 0.932
38 boundary = * 818 812 809 0.993 0.989 785 779 775 0.992 0.987
39 natural = * 1492 1453 1428 0.974 0.957 1221 1169 1168 0.957 0.957
40 ele = * 309 297 307 0.961 0.994 284 273 282 0.961 0.993
41 # water 23779 23635 23700 0.994 0.997 5404 5243 5295 0.970 0.980
42 waterway = drain 496 466 471 0.940 0.950 131 128 126 0.977 0.962
43 waterway = ditch 660 660 630 1.000 0.955 131 129 125 0.985 0.954
44 waterway = stream 6337 6293 6335 0.993 1.000 1112 1097 1101 0.987 0.990
45 waterway = river 11941 11934 11939 0.999 1.000 1733 1666 1671 0.961 0.964
46 waterway = canal 586 577 578 0.985 0.986 122 118 118 0.967 0.967
47 type = waterway 2063 2057 2062 0.997 1.000 1821 1798 1812 0.987 0.995
48 natural = water 3054 3023 3052 0.990 0.999 2476 2430 2468 0.981 0.997
49 natural = spring 591 576 585 0.975 0.990 528 508 519 0.962 0.983
50 tunnel = * 5935 5898 5901 0.994 0.994 1660 1631 1644 0.983 0.990
51 waterway = * 36 35 36 0.972 1.000 28 27 28 0.964 1.000
52 water = * 2946 2919 2944 0.991 0.999 2386 2346 2378 0.983 0.997
53 # highway 95721 95535 95596 0.998 0.999 12032 11758 11993 0.977 0.997
54 highway = motorway 76 76 76 1.000 1.000 1 1 1 1.000 1.000
55 highway = trunk 1303 1285 1285 0.986 0.986 134 132 132 0.985 0.985
56 highway = primary 7752 7732 7732 0.997 0.997 530 522 524 0.985 0.989
57 highway = secondary 7308 7308 7308 1.000 1.000 748 743 748 0.993 1.000
58 highway = tertiary 10821 10802 10800 0.998 0.998 1654 1636 1646 0.989 0.995
59 highway = unclassified 3048 3048 3048 1.000 1.000 926 919 925 0.992 0.999
60 highway = residential 57288 57271 57272 1.000 1.000 9610 9444 9607 0.983 1.000
61 highway = service 3279 3276 3275 0.999 0.999 1598 1590 1596 0.995 0.999
62 highway = track 736 736 736 1.000 1.000 182 179 180 0.984 0.989
63 type = associatedStreet 1819 1819 1819 1.000 1.000 1172 1167 1172 0.996 1.000
64 type = street 37 37 37 1.000 1.000 35 35 35 1.000 1.000
65 highway = * 1966 1903 1923 0.968 0.978 979 959 968 0.980 0.989
66 bridge = * 1331 1283 1327 0.964 0.997 477 452 473 0.948 0.992
67 # public_transport 36018 30218 35869 0.839 0.996 16550 10627 15739 0.642 0.951
68 highway = bus_stop 17616 16605 17526 0.943 0.995 8552 7353 7968 0.860 0.932
69 type = route 6647 2255 6638 0.339 0.999 6617 2245 6612 0.339 0.999
70 type = route_master 17 2 17 0.118 1.000 17 2 17 0.118 1.000
71 public_transport = * 24040 23270 23952 0.968 0.996 7881 6887 7300 0.874 0.926
72 route = * 6683 2287 6672 0.342 0.998 6640 2264 6634 0.341 0.999
73 railway = * 2872 2626 2855 0.914 0.994 1350 1226 1306 0.908 0.967
74 route_master = * 19 2 19 0.105 1.000 19 2 19 0.105 1.000
75 # infrastructure 10328 6304 9883 0.610 0.957 8054 4552 7691 0.565 0.955
76 barrier = * 4482 3563 4427 0.795 0.988 3750 2843 3694 0.758 0.985
77 power = * 4980 2692 4752 0.541 0.954 4040 2017 3866 0.499 0.957
78 substation = * 2591 1574 2542 0.607 0.981 2418 1420 2381 0.587 0.985
79 man_made = * 1773 856 1616 0.483 0.911 1299 572 1170 0.440 0.901
80 embankment = * 207 181 205 0.874 0.990 90 84 87 0.933 0.967
81 # religion 3844 2890 3722 0.752 0.968 2333 1363 2187 0.584 0.937
82 amenity = place_of_worship 2688 1796 2637 0.668 0.981 1895 1006 1829 0.531 0.965
83 amenity = monastery 21 18 18 0.857 0.857 20 17 17 0.850 0.850
84 building = church 1434 998 1403 0.696 0.978 1106 636 1065 0.575 0.963
85 building = cathedral 25 21 25 0.840 1.000 24 21 24 0.875 1.000
86 building = chapel 266 202 260 0.759 0.977 163 100 154 0.613 0.945
87 religion = * 3676 2800 3583 0.762 0.975 2226 1327 2109 0.596 0.947
88 # education 5715 3332 4768 0.583 0.834 4095 1894 3147 0.463 0.768
89 landuse = education 805 791 804 0.983 0.999 798 782 797 0.980 0.999
90 amenity = university 201 145 128 0.721 0.637 187 134 119 0.717 0.636
91 amenity = college 331 160 182 0.483 0.550 304 145 161 0.477 0.530
92 amenity = school 2016 1203 1966 0.597 0.975 1456 646 1382 0.444 0.949
93 amenity = kindergarten 1933 1324 1898 0.685 0.982 1385 840 1337 0.606 0.965
94 building = university 165 66 55 0.400 0.333 158 62 53 0.392 0.335
95 building = college 116 51 56 0.440 0.483 102 42 44 0.412 0.431
96 building = school 672 236 329 0.351 0.490 574 141 234 0.246 0.408
97 building = kindergarten 368 181 228 0.492 0.620 275 98 135 0.356 0.491
98 # healthcare 6688 2516 5687 0.376 0.850 3112 851 2215 0.273 0.712
99 amenity = hospital 664 305 506 0.459 0.762 505 192 355 0.380 0.703
100 amenity = pharmacy 2534 1344 2189 0.530 0.864 1305 358 1032 0.274 0.791
101 amenity = clinic 744 367 606 0.493 0.815 450 161 319 0.358 0.709
102 amenity = doctors 921 119 829 0.129 0.900 252 61 162 0.242 0.643
103 amenity = dentist 377 112 263 0.297 0.698 295 38 179 0.129 0.607
104 building = hospital 408 186 242 0.456 0.593 299 94 137 0.314 0.458
105 building = clinic 32 17 24 0.531 0.750 30 15 22 0.500 0.733
106 emergency = * 1159 167 1156 0.144 0.997 288 127 284 0.441 0.986
107 healthcare = * 2909 1176 2831 0.404 0.973 1431 475 1401 0.332 0.979
108 # government 5059 2073 3973 0.410 0.785 3427 938 2636 0.274 0.769
109 amenity = post_office 1141 555 602 0.486 0.528 409 119 136 0.291 0.333
110 amenity = police 708 325 432 0.459 0.610 515 162 252 0.315 0.489
111 amenity = library 500 258 268 0.516 0.536 339 123 117 0.363 0.345
112 office = government 1890 629 1866 0.333 0.987 1577 401 1556 0.254 0.987
113 landuse = military 372 144 364 0.387 0.978 324 113 318 0.349 0.981
114 government = * 739 339 729 0.459 0.986 592 213 582 0.360 0.983
115 military = * 583 224 573 0.384 0.983 389 73 381 0.188 0.979
116 # office 5320 1688 5103 0.317 0.959 3910 567 3712 0.145 0.949
117 office = * 5320 1688 5103 0.317 0.959 3910 567 3712 0.145 0.949
118 # tourism 15711 8339 14341 0.531 0.913 11185 4634 9997 0.414 0.894
119 tourism = * 10016 5877 9310 0.587 0.930 7200 3436 6571 0.477 0.913
120 historic = * 6196 2848 5530 0.460 0.893 4546 1584 3970 0.348 0.873
121 memorial = * 2431 696 1991 0.286 0.819 1943 434 1575 0.223 0.811
122 ruins = * 264 115 264 0.436 1.000 209 78 208 0.373 0.995
123 information = * 1015 807 967 0.795 0.953 318 143 271 0.450 0.852
124 attraction = * 174 86 164 0.494 0.943 151 66 139 0.437 0.921
125 resort = * 144 87 142 0.604 0.986 136 84 134 0.618 0.985
126 artwork_type = * 872 306 671 0.351 0.769 730 262 577 0.359 0.790
127 # amenity 48393 25761 30851 0.532 0.638 21702 5191 7931 0.239 0.365
128 amenity = cafe 2480 1101 1365 0.444 0.550 1712 518 731 0.303 0.427
129 amenity = atm 1476 1417 1445 0.960 0.979 112 64 82 0.571 0.732
130 amenity = bank 2070 1844 1931 0.891 0.933 325 114 212 0.351 0.652
131 amenity = fast_food 771 374 431 0.485 0.559 433 104 153 0.240 0.353
132 amenity = fuel 1128 647 767 0.574 0.680 624 256 317 0.410 0.508
133 amenity = community_centre 749 449 492 0.599 0.657 355 97 139 0.273 0.392
134 amenity = restaurant 608 301 349 0.495 0.574 521 231 278 0.443 0.534
135 amenity = bar 471 163 224 0.346 0.476 423 130 186 0.307 0.440
136 shop = convenience 7367 4960 5732 0.673 0.778 2488 869 1178 0.349 0.473
137 shop = clothes 1113 326 507 0.293 0.456 675 121 218 0.179 0.323
138 shop = car_repair 1144 319 440 0.279 0.385 893 97 207 0.109 0.232
139 shop = hairdresser 1084 416 566 0.384 0.522 722 154 259 0.213 0.359
140 shop = chemist 1480 1412 1419 0.954 0.959 87 44 42 0.506 0.483
141 shop = supermarket 1216 957 1036 0.787 0.852 377 181 228 0.480 0.605
142 shop = car_parts 920 338 459 0.367 0.499 492 47 134 0.096 0.272
143 shop = furniture 755 300 415 0.397 0.550 405 62 120 0.153 0.296
144 shop = hardware 732 284 409 0.388 0.559 526 125 221 0.238 0.420
145 shop = kiosk 398 265 271 0.666 0.681 208 89 96 0.428 0.462
146 shop = doityourself 730 242 349 0.332 0.478 495 90 149 0.182 0.301
147 shop = pet 481 138 196 0.287 0.407 215 37 66 0.172 0.307
148 shop = florist 529 219 269 0.414 0.509 265 53 89 0.200 0.336
149 shop = beauty 484 73 160 0.151 0.331 437 66 137 0.151 0.314
150 shop = mobile_phone 500 263 371 0.526 0.742 110 19 39 0.173 0.355
151 shop = shoes 257 110 133 0.428 0.518 151 30 53 0.199 0.351
152 shop = newsagent 536 497 498 0.927 0.929 65 24 29 0.369 0.446
153 shop = electronics 451 176 248 0.390 0.550 306 60 120 0.196 0.392
154 shop = alcohol 446 127 193 0.285 0.433 197 46 70 0.234 0.355
155 shop = jewelry 343 175 204 0.510 0.595 81 25 35 0.309 0.432
156 shop = mall 375 186 217 0.496 0.579 308 135 156 0.438 0.506
157 shop = butcher 394 160 211 0.406 0.536 221 63 80 0.285 0.362
158 shop = cosmetics 281 106 155 0.377 0.552 152 47 69 0.309 0.454
159 craft = shoemaker 225 161 174 0.716 0.773 64 12 24 0.188 0.375
160 amenity = * 6471 3109 3911 0.480 0.604 4342 1542 2104 0.355 0.485
161 shop = * 7201 2852 3657 0.396 0.508 4050 828 1321 0.204 0.326
162 leisure = * 3257 1595 2057 0.490 0.632 2387 960 1301 0.402 0.545
163 sport = * 780 343 380 0.440 0.487 586 193 222 0.329 0.379
164 clothes = * 223 91 118 0.408 0.529 132 32 46 0.242 0.348
165 # building 30538 13086 18166 0.429 0.595 17996 4728 8638 0.263 0.480
166 building = industrial 1633 475 819 0.291 0.502 1241 191 492 0.154 0.396
167 building = service 1431 784 1114 0.548 0.778 1128 557 865 0.494 0.767
168 building = retail 1975 1269 1453 0.643 0.736 1152 524 662 0.455 0.575
169 building = commercial 599 204 296 0.341 0.494 548 165 253 0.301 0.462
170 building = warehouse 249 61 84 0.245 0.337 175 18 37 0.103 0.211
171 building = public 374 227 270 0.607 0.722 309 163 206 0.528 0.667
172 building = dormitory 615 198 202 0.322 0.328 455 77 103 0.169 0.226
173 building = warehouse 249 61 84 0.245 0.337 175 18 37 0.103 0.211
174 building = * 23662 9868 13928 0.417 0.589 13873 3587 6705 0.259 0.483
175 # other 1585 541 672 0.341 0.424 1389 418 533 0.301 0.384
176 # TOTAL 338511 274615 305659 0.811 0.903 118010 67510 90435 0.572 0.766

name dependants progress

  category be=ru be+ru be ru+be ru other both other be other ru no lang not found be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang% not found%
0 addr:region 0 0 0 119815 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
1 addr:district 0 0 0 118515 0 0 0 0 0 1 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
2 addr:subdistrict 0 0 0 24943 0 0 0 0 0 2 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
3 addr:city 6845 364 1 108489 61 0 0 0 1 130 0.059 0.003 0.000 0.936 0.001 0.000 0.000 0.000 0.000 0.001
4 addr:place 2222 15 0 34869 1 0 0 0 8 72 0.060 0.000 0.000 0.938 0.000 0.000 0.000 0.000 0.000 0.002
5 addr:street 125 0 0 864247 1 0 1 0 63 329 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000 0.000
6 addr2:street 0 0 0 629 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
7 from 94 40 0 601 15 0 0 0 1 300 0.089 0.038 0.000 0.572 0.014 0.000 0.000 0.000 0.001 0.285
8 to 95 43 0 572 6 0 0 3 1 207 0.102 0.046 0.000 0.617 0.006 0.000 0.000 0.003 0.001 0.223
9 via 5 2 0 143 0 0 0 0 0 14 0.030 0.012 0.000 0.872 0.000 0.000 0.000 0.000 0.000 0.085
10 destination 473 3376 0 219 0 6 0 0 4 578 0.102 0.725 0.000 0.047 0.000 0.001 0.000 0.000 0.001 0.124
11 destination:backward 34 470 0 4 0 0 0 0 0 71 0.059 0.812 0.000 0.007 0.000 0.000 0.000 0.000 0.000 0.123
12 destination:forward 49 480 0 14 0 0 0 0 0 60 0.081 0.796 0.000 0.023 0.000 0.000 0.000 0.000 0.000 0.100
13 water_tank:city 0 0 0 1 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000

name dependants statistic

  category dep all all be all ru all% all be% all ru% dep uniq uniq uniq be uniq ru uniq% uniq be% uniq ru%
0 addr:region 119815 119815 119815 119815 1.000 1.000 1.000 7 7 7 7 1.000 1.000 1.000
1 addr:district 118516 118515 118515 118515 1.000 1.000 1.000 127 126 126 126 0.992 0.992 0.992
2 addr:subdistrict 24945 24943 24943 24943 1.000 1.000 1.000 748 747 750 747 0.999 1.003 0.999
3 addr:city 115891 115761 115699 115759 0.999 0.998 0.999 2200 2190 2174 2171 0.995 0.988 0.987
4 addr:place 37187 37115 37106 37107 0.998 0.998 0.998 1248 1206 1213 1206 0.966 0.972 0.966
5 addr:street 864766 864437 864373 864373 1.000 1.000 1.000 9640 9479 9303 9455 0.983 0.965 0.981
6 addr2:street 629 629 629 629 1.000 1.000 1.000 239 239 239 239 1.000 1.000 1.000
7 from 1051 751 735 750 0.715 0.699 0.714 431 310 302 304 0.719 0.701 0.705
8 to 927 720 710 719 0.777 0.766 0.776 454 329 317 322 0.725 0.698 0.709
9 via 164 150 150 150 0.915 0.915 0.915 74 64 64 64 0.865 0.865 0.865
10 destination 4656 4078 4074 4074 0.876 0.875 0.875 667 554 533 535 0.831 0.799 0.802
11 destination:backward 579 508 508 508 0.877 0.877 0.877 148 125 124 124 0.845 0.838 0.838
12 destination:forward 603 543 543 543 0.900 0.900 0.900 131 114 114 114 0.870 0.870 0.870
13 water_tank:city 1 1 1 1 1.000 1.000 1.000 1 1 1 1 1.000 1.000 1.000

name:prefix progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 159 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 10 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 147 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 2 2 0 45172 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 31 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 273 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
9 place = village 2 2 0 4981 0 0 0 0 0 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 38559 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 1211 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 1 1 0 22614 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 1 1 0 22455 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 1 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.200 0.000 0.800
16 place = allotments 0 0 0 0 0 0 1 0 0 0.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 # locality 1 0 1 11825 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 1 0 1 11770 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 3013 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 3 0 0 133 0 0 0 0 5 0.021 0.000 0.000 0.943 0.000 0.000 0.000 0.000 0.035
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 0 0 23 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 3 0 0 88 0 0 0 0 0 0.033 0.000 0.000 0.967 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 21 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 3 0 0 0 0 5 0.000 0.000 0.000 0.375 0.000 0.000 0.000 0.000 0.625
34 # natural 4 0 0 588 0 0 0 0 5 0.007 0.000 0.000 0.985 0.000 0.000 0.000 0.000 0.008
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 1 0 0 16 0 0 0 0 0 0.059 0.000 0.000 0.941 0.000 0.000 0.000 0.000 0.000
38 boundary = * 1 0 0 515 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
39 natural = * 2 0 0 39 0 0 0 0 5 0.043 0.000 0.000 0.848 0.000 0.000 0.000 0.000 0.109
40 ele = * 0 0 0 17 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 1 26 0 0 0 2 0.000 0.000 0.000 0.034 0.897 0.000 0.000 0.000 0.069
42 waterway = drain 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 25 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 10 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
68 highway = bus_stop 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 0 0 3 0 0 0 0 6 0.000 0.000 0.000 0.333 0.000 0.000 0.000 0.000 0.667
76 barrier = * 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
77 power = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
78 substation = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 man_made = * 0 0 0 1 0 0 0 0 4 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.000 0.800
80 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 # healthcare 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
99 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 amenity = pharmacy 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
101 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 # government 0 0 0 1 0 0 0 0 1 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
109 amenity = post_office 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
110 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 landuse = military 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
114 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 # tourism 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
119 tourism = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
120 historic = * 0 0 0 6 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
121 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 # amenity 0 0 0 6 0 0 0 0 1 0.000 0.000 0.000 0.857 0.000 0.000 0.000 0.000 0.143
128 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = convenience 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = mall 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
157 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 amenity = * 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
161 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 leisure = * 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
163 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # building 0 0 0 7 0 0 0 0 7 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
166 building = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
167 building = service 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = * 0 0 0 7 0 0 0 0 3 0.000 0.000 0.000 0.700 0.000 0.000 0.000 0.000 0.300
175 # other 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
176 # TOTAL 9 2 1 56945 26 0 1 0 21 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000

name:prefix statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 159 159 159 1.000 1.000 3 3 3 1.000 1.000
1 admin_level = 2 1 1 1 1.000 1.000 1 1 1 1.000 1.000
2 admin_level = 4 1 1 1 1.000 1.000 1 1 1 1.000 1.000
3 admin_level = 6 10 10 10 1.000 1.000 1 1 1 1.000 1.000
4 admin_level = 8 147 147 147 1.000 1.000 3 3 3 1.000 1.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 45176 45176 45176 1.000 1.000 11 10 10 0.909 0.909
7 place = city 31 31 31 1.000 1.000 1 1 1 1.000 1.000
8 place = town 273 273 273 1.000 1.000 5 5 5 1.000 1.000
9 place = village 4985 4985 4985 1.000 1.000 8 7 7 0.875 0.875
10 place = hamlet 38559 38559 38559 1.000 1.000 5 5 5 1.000 1.000
11 place = isolated_dwelling 1211 1211 1211 1.000 1.000 4 4 4 1.000 1.000
12 boundary = administrative 22616 22616 22616 1.000 1.000 11 10 10 0.909 0.909
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 22457 22457 22457 1.000 1.000 10 9 9 0.900 0.900
15 # allotments 5 1 0 0.200 0.000 2 1 0 0.500 0.000
16 place = allotments 1 1 0 1.000 0.000 1 1 0 1.000 0.000
17 landuse = allotments 4 0 0 0.000 0.000 1 0 0 0.000 0.000
18 # locality 11827 11827 11826 1.000 1.000 6 5 5 0.833 0.833
19 place = locality 11772 11772 11771 1.000 1.000 6 5 5 0.833 0.833
20 abandoned:place = * 3013 3013 3013 1.000 1.000 4 4 4 1.000 1.000
21 # suburb 141 136 136 0.965 0.965 14 11 11 0.786 0.786
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 3 3 3 1.000 1.000 1 1 1 1.000 1.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 1 1 1 1.000 1.000 1 1 1 1.000 1.000
28 landuse = residential 23 23 23 1.000 1.000 7 7 7 1.000 1.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 91 91 91 1.000 1.000 8 8 8 1.000 1.000
31 residential = * 21 21 21 1.000 1.000 6 6 6 1.000 1.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 8 3 3 0.375 0.375 4 1 1 0.250 0.250
34 # natural 597 592 592 0.992 0.992 10 8 8 0.800 0.800
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 3 3 3 1.000 1.000 1 1 1 1.000 1.000
37 landuse = forest 17 17 17 1.000 1.000 2 2 2 1.000 1.000
38 boundary = * 516 516 516 1.000 1.000 5 5 5 1.000 1.000
39 natural = * 46 41 41 0.891 0.891 4 2 2 0.500 0.500
40 ele = * 17 17 17 1.000 1.000 3 3 3 1.000 1.000
41 # water 29 1 27 0.034 0.931 5 1 3 0.200 0.600
42 waterway = drain 1 0 1 0.000 1.000 1 0 1 0.000 1.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 1 1 1 1.000 1.000 1 1 1 1.000 1.000
46 waterway = canal 25 0 25 0.000 1.000 1 0 1 0.000 1.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 2 0 0 0.000 0.000 2 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 10 0 10 0.000 1.000 1 0 1 0.000 1.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 7 7 7 1.000 1.000 2 2 2 1.000 1.000
68 highway = bus_stop 7 7 7 1.000 1.000 2 2 2 1.000 1.000
69 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 7 7 7 1.000 1.000 2 2 2 1.000 1.000
72 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 9 3 3 0.333 0.333 6 3 3 0.500 0.500
76 barrier = * 2 2 2 1.000 1.000 2 2 2 1.000 1.000
77 power = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
78 substation = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
79 man_made = * 5 1 1 0.200 0.200 2 1 1 0.500 0.500
80 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 # healthcare 1 0 0 0.000 0.000 1 0 0 0.000 0.000
99 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 amenity = pharmacy 1 0 0 0.000 0.000 1 0 0 0.000 0.000
101 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 # government 2 1 1 0.500 0.500 2 1 1 0.500 0.500
109 amenity = post_office 1 0 0 0.000 0.000 1 0 0 0.000 0.000
110 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 landuse = military 1 1 1 1.000 1.000 1 1 1 1.000 1.000
114 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 # tourism 7 7 7 1.000 1.000 2 2 2 1.000 1.000
119 tourism = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
120 historic = * 6 6 6 1.000 1.000 1 1 1 1.000 1.000
121 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 # amenity 7 6 6 0.857 0.857 7 6 6 0.857 0.857
128 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = convenience 1 0 0 0.000 0.000 1 0 0 0.000 0.000
137 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = mall 1 1 1 1.000 1.000 1 1 1 1.000 1.000
157 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 amenity = * 3 3 3 1.000 1.000 3 3 3 1.000 1.000
161 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 leisure = * 2 2 2 1.000 1.000 2 2 2 1.000 1.000
163 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # building 14 7 7 0.500 0.500 8 4 4 0.500 0.500
166 building = industrial 3 0 0 0.000 0.000 1 0 0 0.000 0.000
167 building = service 1 0 0 0.000 0.000 1 0 0 0.000 0.000
168 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = * 10 7 7 0.700 0.700 7 4 4 0.571 0.571
175 # other 0 0 0 0.000 0.000 0 0 0 0.000 0.000
176 # TOTAL 57005 56958 56982 0.999 1.000 34 18 19 0.529 0.559

was:name:prefix progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 35 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 5 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 5 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 2 0 0 961 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
19 place = locality 2 0 0 915 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 2 0 0 951 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 27 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 0 0 0 26 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 0 0 52 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 52 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 barrier = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 # other 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
176 # TOTAL 2 0 0 974 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000

was:name:prefix statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 35 35 35 1.000 1.000 3 3 3 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 24 24 24 1.000 1.000 2 2 2 1.000 1.000
11 place = isolated_dwelling 7 7 7 1.000 1.000 2 2 2 1.000 1.000
12 boundary = administrative 5 5 5 1.000 1.000 2 2 2 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 5 5 5 1.000 1.000 2 2 2 1.000 1.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 963 963 963 1.000 1.000 14 14 14 1.000 1.000
19 place = locality 917 917 917 1.000 1.000 14 14 14 1.000 1.000
20 abandoned:place = * 953 953 953 1.000 1.000 14 14 14 1.000 1.000
21 # suburb 27 27 27 1.000 1.000 4 4 4 1.000 1.000
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = residential 1 1 1 1.000 1.000 1 1 1 1.000 1.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 26 26 26 1.000 1.000 4 4 4 1.000 1.000
31 residential = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 52 52 52 1.000 1.000 3 3 3 1.000 1.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 52 52 52 1.000 1.000 3 3 3 1.000 1.000
39 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 barrier = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 # other 1 1 1 1.000 1.000 1 1 1 1.000 1.000
176 # TOTAL 976 976 976 1.000 1.000 15 15 15 1.000 1.000

short_name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 293 2 0 2083 473 0 0 0 0 0.103 0.001 0.000 0.731 0.166 0.000 0.000 0.000 0.000
16 place = allotments 234 2 0 1535 51 0 0 0 0 0.128 0.001 0.000 0.842 0.028 0.000 0.000 0.000 0.000
17 landuse = allotments 293 2 0 1949 441 0 0 0 0 0.109 0.001 0.000 0.726 0.164 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 18 3 0 0 0 172 0.000 0.000 0.000 0.093 0.016 0.000 0.000 0.000 0.891
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = construction 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 5 0 0 0 0 33 0.000 0.000 0.000 0.132 0.000 0.000 0.000 0.000 0.868
28 landuse = residential 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 12 3 0 0 0 0 0.000 0.000 0.000 0.800 0.200 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 2 0 0 0 0 9 0.000 0.000 0.000 0.182 0.000 0.000 0.000 0.000 0.818
33 landuse = * 0 0 0 1 0 0 0 0 132 0.000 0.000 0.000 0.008 0.000 0.000 0.000 0.000 0.992
34 # natural 0 0 0 0 1 0 0 0 3 0.000 0.000 0.000 0.000 0.250 0.000 0.000 0.000 0.750
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
39 natural = * 0 0 0 0 1 0 0 0 1 0.000 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.500
40 ele = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 5 0 0 0 0 2 0.000 0.000 0.000 0.714 0.000 0.000 0.000 0.000 0.286
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
57 highway = secondary 0 0 0 4 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 0 1 0 0 0 8 0.000 0.000 0.000 0.000 0.111 0.000 0.000 0.000 0.889
68 highway = bus_stop 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
69 type = route 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
72 route = * 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 16 0 0 93 1 1 0 0 247 0.045 0.000 0.000 0.260 0.003 0.003 0.000 0.000 0.690
76 barrier = * 8 0 0 21 1 0 0 0 56 0.093 0.000 0.000 0.244 0.012 0.000 0.000 0.000 0.651
77 power = * 0 0 0 2 0 0 0 0 188 0.000 0.000 0.000 0.011 0.000 0.000 0.000 0.000 0.989
78 substation = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 man_made = * 8 0 0 71 0 1 0 0 4 0.095 0.000 0.000 0.845 0.000 0.012 0.000 0.000 0.048
80 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 # religion 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 amenity = place_of_worship 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
85 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 religion = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
88 # education 1 0 0 11 2 0 1 3 129 0.007 0.000 0.000 0.075 0.014 0.000 0.007 0.020 0.878
89 landuse = education 0 0 0 4 0 0 1 2 23 0.000 0.000 0.000 0.133 0.000 0.000 0.033 0.067 0.767
90 amenity = university 0 0 0 4 0 0 1 2 14 0.000 0.000 0.000 0.190 0.000 0.000 0.048 0.095 0.667
91 amenity = college 0 0 0 2 1 0 0 1 36 0.000 0.000 0.000 0.050 0.025 0.000 0.000 0.025 0.900
92 amenity = school 1 0 0 4 1 0 0 0 58 0.016 0.000 0.000 0.062 0.016 0.000 0.000 0.000 0.906
93 amenity = kindergarten 0 0 0 1 0 0 0 0 14 0.000 0.000 0.000 0.067 0.000 0.000 0.000 0.000 0.933
94 building = university 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
95 building = college 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 building = school 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 # healthcare 0 0 0 1 0 0 0 0 62 0.000 0.000 0.000 0.016 0.000 0.000 0.000 0.000 0.984
99 amenity = hospital 0 0 0 1 0 0 0 0 45 0.000 0.000 0.000 0.022 0.000 0.000 0.000 0.000 0.978
100 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = clinic 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
102 amenity = doctors 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 amenity = dentist 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 building = hospital 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 emergency = * 0 0 0 0 0 0 0 0 33 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 healthcare = * 0 0 0 1 0 0 0 0 32 0.000 0.000 0.000 0.030 0.000 0.000 0.000 0.000 0.970
108 # government 0 0 0 4 1 2 1 0 90 0.000 0.000 0.000 0.041 0.010 0.020 0.010 0.000 0.918
109 amenity = post_office 0 0 0 1 0 0 0 0 36 0.000 0.000 0.000 0.027 0.000 0.000 0.000 0.000 0.973
110 amenity = police 0 0 0 0 0 1 0 0 14 0.000 0.000 0.000 0.000 0.000 0.067 0.000 0.000 0.933
111 amenity = library 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
112 office = government 0 0 0 3 1 1 1 0 33 0.000 0.000 0.000 0.077 0.026 0.026 0.026 0.000 0.846
113 landuse = military 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
114 government = * 0 0 0 3 1 1 0 0 26 0.000 0.000 0.000 0.097 0.032 0.032 0.000 0.000 0.839
115 military = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
116 # office 0 0 0 1 0 0 0 0 22 0.000 0.000 0.000 0.043 0.000 0.000 0.000 0.000 0.957
117 office = * 0 0 0 1 0 0 0 0 22 0.000 0.000 0.000 0.043 0.000 0.000 0.000 0.000 0.957
118 # tourism 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
119 tourism = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
120 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 resort = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 # amenity 1 2 0 7 3 1 2 0 69 0.012 0.024 0.000 0.082 0.035 0.012 0.024 0.000 0.812
128 amenity = cafe 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 amenity = bank 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
131 amenity = fast_food 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 amenity = fuel 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 amenity = community_centre 1 0 0 0 0 0 0 0 6 0.143 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.857
134 amenity = restaurant 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = car_repair 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
139 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = supermarket 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
142 shop = car_parts 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = doityourself 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
147 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 amenity = * 0 1 0 6 2 1 1 0 33 0.000 0.023 0.000 0.136 0.045 0.023 0.023 0.000 0.750
161 shop = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
162 leisure = * 0 1 0 1 0 0 1 0 12 0.000 0.067 0.000 0.067 0.000 0.000 0.067 0.000 0.800
163 sport = * 0 0 0 1 0 0 1 0 6 0.000 0.000 0.000 0.125 0.000 0.000 0.125 0.000 0.750
164 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # building 1 0 0 2 1 1 2 0 94 0.010 0.000 0.000 0.020 0.010 0.010 0.020 0.000 0.931
166 building = industrial 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
167 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 building = retail 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
169 building = commercial 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
170 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = public 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = * 1 0 0 1 1 1 2 0 72 0.013 0.000 0.000 0.013 0.013 0.013 0.026 0.000 0.923
175 # other 0 0 0 1 2 0 0 0 1 0.000 0.000 0.000 0.250 0.500 0.000 0.000 0.000 0.250
176 # TOTAL 303 4 0 2192 482 4 4 3 747 0.081 0.001 0.000 0.586 0.129 0.001 0.001 0.001 0.200

short_name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 1 1 1 1.000 1.000 1 1 1 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 1 1 1 1.000 1.000 1 1 1 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
15 # allotments 2851 2378 2851 0.834 1.000 1944 1767 1943 0.909 0.999
16 place = allotments 1822 1771 1822 0.972 1.000 1318 1264 1317 0.959 0.999
17 landuse = allotments 2685 2244 2685 0.836 1.000 1899 1723 1898 0.907 0.999
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 193 18 21 0.093 0.109 188 17 18 0.090 0.096
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
24 landuse = construction 1 0 0 0.000 0.000 1 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 38 5 5 0.132 0.132 38 5 5 0.132 0.132
28 landuse = residential 2 2 2 1.000 1.000 2 2 2 1.000 1.000
29 landuse = retail 1 0 0 0.000 0.000 1 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 15 12 15 0.800 1.000 12 11 12 0.917 1.000
32 industrial = * 11 2 2 0.182 0.182 11 2 2 0.182 0.182
33 landuse = * 133 1 1 0.008 0.008 131 1 1 0.008 0.008
34 # natural 4 0 1 0.000 0.250 4 0 1 0.000 0.250
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
39 natural = * 2 0 1 0.000 0.500 2 0 1 0.000 0.500
40 ele = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 7 5 5 0.714 0.714 2 1 1 0.500 0.500
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 2 0 0 0.000 0.000 1 0 0 0.000 0.000
57 highway = secondary 4 4 4 1.000 1.000 1 1 1 1.000 1.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 1 1 1 1.000 1.000 1 1 1 1.000 1.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 9 0 1 0.000 0.111 6 0 1 0.000 0.167
68 highway = bus_stop 8 0 0 0.000 0.000 5 0 0 0.000 0.000
69 type = route 1 0 1 0.000 1.000 1 0 1 0.000 1.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 7 0 0 0.000 0.000 4 0 0 0.000 0.000
72 route = * 1 0 1 0.000 1.000 1 0 1 0.000 1.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 358 110 111 0.307 0.310 316 109 110 0.345 0.348
76 barrier = * 86 29 30 0.337 0.349 81 28 29 0.346 0.358
77 power = * 190 2 2 0.011 0.011 153 2 2 0.013 0.013
78 substation = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
79 man_made = * 84 80 80 0.952 0.952 84 80 80 0.952 0.952
80 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 # religion 1 0 0 0.000 0.000 1 0 0 0.000 0.000
82 amenity = place_of_worship 1 0 0 0.000 0.000 1 0 0 0.000 0.000
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 1 0 0 0.000 0.000 1 0 0 0.000 0.000
85 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 religion = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
88 # education 147 13 17 0.088 0.116 131 13 17 0.099 0.130
89 landuse = education 30 5 6 0.167 0.200 29 5 6 0.172 0.207
90 amenity = university 21 5 6 0.238 0.286 21 5 6 0.238 0.286
91 amenity = college 40 2 4 0.050 0.100 35 2 4 0.057 0.114
92 amenity = school 64 5 6 0.078 0.094 53 5 6 0.094 0.113
93 amenity = kindergarten 15 1 1 0.067 0.067 15 1 1 0.067 0.067
94 building = university 1 1 1 1.000 1.000 1 1 1 1.000 1.000
95 building = college 2 0 0 0.000 0.000 2 0 0 0.000 0.000
96 building = school 6 0 0 0.000 0.000 6 0 0 0.000 0.000
97 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 # healthcare 63 1 1 0.016 0.016 60 1 1 0.017 0.017
99 amenity = hospital 46 1 1 0.022 0.022 45 1 1 0.022 0.022
100 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = clinic 5 0 0 0.000 0.000 5 0 0 0.000 0.000
102 amenity = doctors 4 0 0 0.000 0.000 2 0 0 0.000 0.000
103 amenity = dentist 2 0 0 0.000 0.000 2 0 0 0.000 0.000
104 building = hospital 3 0 0 0.000 0.000 3 0 0 0.000 0.000
105 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 emergency = * 33 0 0 0.000 0.000 32 0 0 0.000 0.000
107 healthcare = * 33 1 1 0.030 0.030 32 1 1 0.031 0.031
108 # government 98 7 7 0.071 0.071 97 7 6 0.072 0.062
109 amenity = post_office 37 1 1 0.027 0.027 37 1 1 0.027 0.027
110 amenity = police 15 1 1 0.067 0.067 15 1 1 0.067 0.067
111 amenity = library 2 0 0 0.000 0.000 2 0 0 0.000 0.000
112 office = government 39 5 5 0.128 0.128 38 5 4 0.132 0.105
113 landuse = military 4 0 0 0.000 0.000 4 0 0 0.000 0.000
114 government = * 31 4 5 0.129 0.161 30 4 4 0.133 0.133
115 military = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
116 # office 23 1 1 0.043 0.043 21 1 1 0.048 0.048
117 office = * 23 1 1 0.043 0.043 21 1 1 0.048 0.048
118 # tourism 3 0 0 0.000 0.000 3 0 0 0.000 0.000
119 tourism = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
120 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 resort = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
126 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 # amenity 85 13 14 0.153 0.165 81 13 14 0.160 0.173
128 amenity = cafe 1 0 0 0.000 0.000 1 0 0 0.000 0.000
129 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 amenity = bank 7 0 0 0.000 0.000 6 0 0 0.000 0.000
131 amenity = fast_food 1 0 0 0.000 0.000 1 0 0 0.000 0.000
132 amenity = fuel 1 0 0 0.000 0.000 1 0 0 0.000 0.000
133 amenity = community_centre 7 1 1 0.143 0.143 6 1 1 0.167 0.167
134 amenity = restaurant 1 0 0 0.000 0.000 1 0 0 0.000 0.000
135 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = car_repair 1 0 0 0.000 0.000 1 0 0 0.000 0.000
139 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = supermarket 1 0 1 0.000 1.000 1 0 1 0.000 1.000
142 shop = car_parts 2 0 0 0.000 0.000 2 0 0 0.000 0.000
143 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = doityourself 1 0 0 0.000 0.000 1 0 0 0.000 0.000
147 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = cosmetics 1 0 0 0.000 0.000 1 0 0 0.000 0.000
159 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 amenity = * 44 9 10 0.205 0.227 43 9 10 0.209 0.233
161 shop = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
162 leisure = * 15 3 2 0.200 0.133 15 3 2 0.200 0.133
163 sport = * 8 2 1 0.250 0.125 8 2 1 0.250 0.125
164 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # building 101 6 5 0.059 0.050 98 6 5 0.061 0.051
166 building = industrial 10 1 1 0.100 0.100 10 1 1 0.100 0.100
167 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 building = retail 1 0 0 0.000 0.000 1 0 0 0.000 0.000
169 building = commercial 4 0 0 0.000 0.000 4 0 0 0.000 0.000
170 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = public 8 0 0 0.000 0.000 8 0 0 0.000 0.000
172 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = * 78 5 4 0.064 0.051 76 5 4 0.066 0.053
175 # other 4 1 3 0.250 0.750 4 1 3 0.250 0.750
176 # TOTAL 3739 2507 2988 0.671 0.799 2750 1890 2072 0.687 0.753

official_name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 1 0 0 0 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 1 0 0 0 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 7 0 1 0 0 32 0.000 0.000 0.000 0.175 0.000 0.025 0.000 0.000 0.800
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 4 0 0 0 0 6 0.000 0.000 0.000 0.400 0.000 0.000 0.000 0.000 0.600
10 place = hamlet 0 0 0 2 0 0 0 0 15 0.000 0.000 0.000 0.118 0.000 0.000 0.000 0.000 0.882
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
12 boundary = administrative 0 0 0 4 0 1 0 0 16 0.000 0.000 0.000 0.190 0.000 0.048 0.000 0.000 0.762
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 4 0 0 0 0 16 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.000 0.800
15 # allotments 0 2 0 2373 473 0 0 1 1 0.000 0.001 0.000 0.833 0.166 0.000 0.000 0.000 0.000
16 place = allotments 0 2 0 1769 51 0 0 0 0 0.000 0.001 0.000 0.971 0.028 0.000 0.000 0.000 0.000
17 landuse = allotments 0 2 0 2239 441 0 0 1 1 0.000 0.001 0.000 0.834 0.164 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 2 0 20 3 1 2 0 186 0.000 0.009 0.000 0.093 0.014 0.005 0.009 0.000 0.869
22 landuse = cemetery 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
23 landuse = commercial 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 landuse = industrial 0 1 0 4 0 0 2 0 128 0.000 0.007 0.000 0.030 0.000 0.000 0.015 0.000 0.948
28 landuse = residential 0 0 0 2 0 0 0 0 2 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
29 landuse = retail 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 place = * 0 0 0 0 0 1 0 0 5 0.000 0.000 0.000 0.000 0.000 0.167 0.000 0.000 0.833
31 residential = * 0 0 0 12 3 0 0 0 2 0.000 0.000 0.000 0.706 0.176 0.000 0.000 0.000 0.118
32 industrial = * 0 0 0 2 0 0 1 0 11 0.000 0.000 0.000 0.143 0.000 0.000 0.071 0.000 0.786
33 landuse = * 0 0 0 4 0 0 0 0 35 0.000 0.000 0.000 0.103 0.000 0.000 0.000 0.000 0.897
34 # natural 0 0 0 0 1 0 4 0 17 0.000 0.000 0.000 0.000 0.045 0.000 0.182 0.000 0.773
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 4 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.222 0.000 0.778
39 natural = * 0 0 0 0 1 0 0 0 4 0.000 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.800
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 1 0 0 0 0 7 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.000 0.875
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 1 0 0 0 0 1 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
50 tunnel = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 1 0 427 5 13 70 0 21225 0.000 0.000 0.000 0.020 0.000 0.001 0.003 0.000 0.976
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 98 0 0 0 0 96 0.000 0.000 0.000 0.505 0.000 0.000 0.000 0.000 0.495
56 highway = primary 0 0 0 106 1 0 7 0 1973 0.000 0.000 0.000 0.051 0.000 0.000 0.003 0.000 0.945
57 highway = secondary 0 0 0 77 0 0 24 0 1281 0.000 0.000 0.000 0.056 0.000 0.000 0.017 0.000 0.927
58 highway = tertiary 0 1 0 132 4 13 34 0 16723 0.000 0.000 0.000 0.008 0.000 0.001 0.002 0.000 0.989
59 highway = unclassified 0 0 0 6 0 0 5 0 489 0.000 0.000 0.000 0.012 0.000 0.000 0.010 0.000 0.978
60 highway = residential 0 0 0 1 0 0 0 0 389 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.000 0.997
61 highway = service 0 0 0 2 0 0 0 0 43 0.000 0.000 0.000 0.044 0.000 0.000 0.000 0.000 0.956
62 highway = track 0 0 0 0 0 0 0 0 91 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
63 type = associatedStreet 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 2 0 0 0 0 140 0.000 0.000 0.000 0.014 0.000 0.000 0.000 0.000 0.986
66 bridge = * 0 0 0 33 0 0 3 0 1562 0.000 0.000 0.000 0.021 0.000 0.000 0.002 0.000 0.977
67 # public_transport 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
69 type = route 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
72 route = * 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
73 railway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 5 0 36 1 0 2 0 586 0.000 0.008 0.000 0.057 0.002 0.000 0.003 0.000 0.930
76 barrier = * 0 4 0 35 1 0 1 0 335 0.000 0.011 0.000 0.093 0.003 0.000 0.003 0.000 0.891
77 power = * 0 0 0 2 0 0 0 0 106 0.000 0.000 0.000 0.019 0.000 0.000 0.000 0.000 0.981
78 substation = * 0 0 0 2 0 0 0 0 64 0.000 0.000 0.000 0.030 0.000 0.000 0.000 0.000 0.970
79 man_made = * 0 1 0 1 0 0 1 0 31 0.000 0.029 0.000 0.029 0.000 0.000 0.029 0.000 0.912
80 embankment = * 0 0 0 0 0 0 0 0 166 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 # religion 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
82 amenity = place_of_worship 0 0 0 1 0 0 0 0 7 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.000 0.875
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 1 0 0 0 0 5 0.000 0.000 0.000 0.167 0.000 0.000 0.000 0.000 0.833
85 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 religion = * 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
88 # education 0 7 1 18 4 1 3 0 700 0.000 0.010 0.001 0.025 0.005 0.001 0.004 0.000 0.954
89 landuse = education 0 0 0 0 0 0 0 0 39 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
90 amenity = university 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
91 amenity = college 0 1 0 2 1 0 0 0 62 0.000 0.015 0.000 0.030 0.015 0.000 0.000 0.000 0.939
92 amenity = school 0 6 1 11 2 0 1 0 391 0.000 0.015 0.002 0.027 0.005 0.000 0.002 0.000 0.949
93 amenity = kindergarten 0 0 0 5 1 0 2 0 203 0.000 0.000 0.000 0.024 0.005 0.000 0.009 0.000 0.962
94 building = university 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
95 building = college 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 building = school 0 0 0 0 0 1 0 0 23 0.000 0.000 0.000 0.000 0.000 0.042 0.000 0.000 0.958
97 building = kindergarten 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 # healthcare 0 2 0 3 2 0 0 0 239 0.000 0.008 0.000 0.012 0.008 0.000 0.000 0.000 0.972
99 amenity = hospital 0 0 0 2 1 0 0 0 58 0.000 0.000 0.000 0.033 0.016 0.000 0.000 0.000 0.951
100 amenity = pharmacy 0 0 0 0 0 0 0 0 108 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
101 amenity = clinic 0 1 0 1 1 0 0 0 41 0.000 0.023 0.000 0.023 0.023 0.000 0.000 0.000 0.932
102 amenity = doctors 0 1 0 0 0 0 0 0 15 0.000 0.062 0.000 0.000 0.000 0.000 0.000 0.000 0.938
103 amenity = dentist 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 building = hospital 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 building = clinic 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
106 emergency = * 0 0 0 1 0 0 0 0 35 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
107 healthcare = * 0 2 0 3 1 0 0 0 75 0.000 0.025 0.000 0.037 0.012 0.000 0.000 0.000 0.926
108 # government 0 0 0 48 0 0 2 1 162 0.000 0.000 0.000 0.225 0.000 0.000 0.009 0.005 0.761
109 amenity = post_office 0 0 0 39 0 0 0 0 55 0.000 0.000 0.000 0.415 0.000 0.000 0.000 0.000 0.585
110 amenity = police 0 0 0 1 0 0 0 0 24 0.000 0.000 0.000 0.040 0.000 0.000 0.000 0.000 0.960
111 amenity = library 0 0 0 3 0 0 0 0 7 0.000 0.000 0.000 0.300 0.000 0.000 0.000 0.000 0.700
112 office = government 0 0 0 5 0 0 0 1 72 0.000 0.000 0.000 0.064 0.000 0.000 0.000 0.013 0.923
113 landuse = military 0 0 0 0 0 0 2 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.333 0.000 0.667
114 government = * 0 0 0 4 0 0 0 1 45 0.000 0.000 0.000 0.080 0.000 0.000 0.000 0.020 0.900
115 military = * 0 0 0 0 0 0 1 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.250 0.000 0.750
116 # office 0 1 1 2 0 1 0 0 107 0.000 0.009 0.009 0.018 0.000 0.009 0.000 0.000 0.955
117 office = * 0 1 1 2 0 1 0 0 107 0.000 0.009 0.009 0.018 0.000 0.009 0.000 0.000 0.955
118 # tourism 0 0 0 2 2 0 0 0 38 0.000 0.000 0.000 0.048 0.048 0.000 0.000 0.000 0.905
119 tourism = * 0 0 0 2 2 0 0 0 28 0.000 0.000 0.000 0.062 0.062 0.000 0.000 0.000 0.875
120 historic = * 0 0 0 0 1 0 0 0 6 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
121 memorial = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
122 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 information = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 resort = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 artwork_type = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
127 # amenity 13 11 0 22 1 0 3 3 516 0.023 0.019 0.000 0.039 0.002 0.000 0.005 0.005 0.907
128 amenity = cafe 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 amenity = atm 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 amenity = bank 0 0 0 11 0 0 0 0 39 0.000 0.000 0.000 0.220 0.000 0.000 0.000 0.000 0.780
131 amenity = fast_food 0 2 0 0 0 0 0 0 1 0.000 0.667 0.000 0.000 0.000 0.000 0.000 0.000 0.333
132 amenity = fuel 13 0 0 0 0 0 0 0 129 0.092 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.908
133 amenity = community_centre 0 0 0 2 0 0 0 0 17 0.000 0.000 0.000 0.105 0.000 0.000 0.000 0.000 0.895
134 amenity = restaurant 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 amenity = bar 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 shop = convenience 3 0 0 0 0 0 0 0 81 0.036 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.964
137 shop = clothes 0 0 0 0 0 0 0 1 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.200 0.800
138 shop = car_repair 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = hairdresser 0 2 0 1 0 0 0 0 2 0.000 0.400 0.000 0.200 0.000 0.000 0.000 0.000 0.400
140 shop = chemist 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
141 shop = supermarket 0 0 0 0 1 0 0 0 3 0.000 0.000 0.000 0.000 0.250 0.000 0.000 0.000 0.750
142 shop = car_parts 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 shop = furniture 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 shop = hardware 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 shop = kiosk 5 0 0 0 0 0 0 0 1 0.833 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.167
146 shop = doityourself 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
147 shop = pet 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = beauty 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = newsagent 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = alcohol 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 shop = jewelry 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
156 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = butcher 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 amenity = * 0 3 0 4 0 0 0 0 109 0.000 0.026 0.000 0.034 0.000 0.000 0.000 0.000 0.940
161 shop = * 5 3 0 0 0 0 0 2 43 0.094 0.057 0.000 0.000 0.000 0.000 0.000 0.038 0.811
162 leisure = * 0 0 0 2 0 0 3 0 55 0.000 0.000 0.000 0.033 0.000 0.000 0.050 0.000 0.917
163 sport = * 0 0 0 2 0 0 0 0 13 0.000 0.000 0.000 0.133 0.000 0.000 0.000 0.000 0.867
164 clothes = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
165 # building 3 1 1 18 2 1 0 0 377 0.007 0.002 0.002 0.045 0.005 0.002 0.000 0.000 0.935
166 building = industrial 0 1 0 1 0 0 0 0 13 0.000 0.067 0.000 0.067 0.000 0.000 0.000 0.000 0.867
167 building = service 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 building = retail 2 0 0 0 0 0 0 0 34 0.056 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.944
169 building = commercial 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
170 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = public 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 building = dormitory 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
173 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = * 1 0 1 17 2 1 0 0 285 0.003 0.000 0.003 0.055 0.007 0.003 0.000 0.000 0.928
175 # other 0 0 0 1 2 0 1 0 31 0.000 0.000 0.000 0.029 0.057 0.000 0.029 0.000 0.886
176 # TOTAL 13 28 2 2915 489 17 81 5 23393 0.000 0.001 0.000 0.108 0.018 0.001 0.003 0.000 0.868

official_name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1 1 1 1.000 1.000 1 1 1 1.000 1.000
1 admin_level = 2 1 1 1 1.000 1.000 1 1 1 1.000 1.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 40 8 8 0.200 0.200 23 6 6 0.261 0.261
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 10 4 4 0.400 0.400 6 3 3 0.500 0.500
10 place = hamlet 17 2 2 0.118 0.118 9 1 1 0.111 0.111
11 place = isolated_dwelling 11 0 0 0.000 0.000 6 0 0 0.000 0.000
12 boundary = administrative 21 5 5 0.238 0.238 21 5 5 0.238 0.238
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 20 4 4 0.200 0.200 20 4 4 0.200 0.200
15 # allotments 2850 2375 2849 0.833 1.000 1945 1766 1943 0.908 0.999
16 place = allotments 1822 1771 1822 0.972 1.000 1320 1265 1319 0.958 0.999
17 landuse = allotments 2684 2241 2683 0.835 1.000 1900 1722 1898 0.906 0.999
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 214 25 26 0.117 0.121 205 24 23 0.117 0.112
22 landuse = cemetery 3 0 0 0.000 0.000 3 0 0 0.000 0.000
23 landuse = commercial 1 1 1 1.000 1.000 1 1 1 1.000 1.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 9 0 0 0.000 0.000 7 0 0 0.000 0.000
27 landuse = industrial 135 7 5 0.052 0.037 132 7 5 0.053 0.038
28 landuse = residential 4 2 2 0.500 0.500 4 2 2 0.500 0.500
29 landuse = retail 6 0 0 0.000 0.000 6 0 0 0.000 0.000
30 place = * 6 1 1 0.167 0.167 5 1 1 0.200 0.200
31 residential = * 17 12 15 0.706 0.882 14 11 12 0.786 0.857
32 industrial = * 14 3 2 0.214 0.143 13 3 2 0.231 0.154
33 landuse = * 39 4 4 0.103 0.103 39 4 4 0.103 0.103
34 # natural 22 4 1 0.182 0.045 22 4 1 0.182 0.045
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 18 4 0 0.222 0.000 18 4 0 0.222 0.000
39 natural = * 5 0 1 0.000 0.200 5 0 1 0.000 0.200
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 8 1 1 0.125 0.125 8 1 1 0.125 0.125
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 1 0 0 0.000 0.000 1 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 1 0 0 0.000 0.000 1 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 2 1 1 0.500 0.500 2 1 1 0.500 0.500
50 tunnel = * 5 0 0 0.000 0.000 5 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 21741 511 446 0.024 0.021 4789 54 40 0.011 0.008
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 194 98 98 0.505 0.505 6 2 2 0.333 0.333
56 highway = primary 2087 113 107 0.054 0.051 76 3 3 0.039 0.039
57 highway = secondary 1382 101 77 0.073 0.056 150 13 8 0.087 0.053
58 highway = tertiary 16907 180 150 0.011 0.009 4396 32 25 0.007 0.006
59 highway = unclassified 500 11 6 0.022 0.012 281 4 2 0.014 0.007
60 highway = residential 390 1 1 0.003 0.003 279 1 1 0.004 0.004
61 highway = service 45 2 2 0.044 0.044 34 1 1 0.029 0.029
62 highway = track 91 0 0 0.000 0.000 74 0 0 0.000 0.000
63 type = associatedStreet 3 3 3 1.000 1.000 3 3 3 1.000 1.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 142 2 2 0.014 0.014 65 2 2 0.031 0.031
66 bridge = * 1598 36 33 0.023 0.021 1038 14 11 0.013 0.011
67 # public_transport 24 0 0 0.000 0.000 20 0 0 0.000 0.000
68 highway = bus_stop 5 0 0 0.000 0.000 3 0 0 0.000 0.000
69 type = route 14 0 0 0.000 0.000 14 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 8 0 0 0.000 0.000 4 0 0 0.000 0.000
72 route = * 14 0 0 0.000 0.000 14 0 0 0.000 0.000
73 railway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 630 43 42 0.068 0.067 502 42 41 0.084 0.082
76 barrier = * 376 40 40 0.106 0.106 373 39 39 0.105 0.105
77 power = * 108 2 2 0.019 0.019 100 2 2 0.020 0.020
78 substation = * 66 2 2 0.030 0.030 66 2 2 0.030 0.030
79 man_made = * 34 3 2 0.088 0.059 33 3 2 0.091 0.061
80 embankment = * 166 0 0 0.000 0.000 50 0 0 0.000 0.000
81 # religion 10 1 1 0.100 0.100 10 1 1 0.100 0.100
82 amenity = place_of_worship 8 1 1 0.125 0.125 8 1 1 0.125 0.125
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 6 1 1 0.167 0.167 6 1 1 0.167 0.167
85 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 religion = * 10 1 1 0.100 0.100 10 1 1 0.100 0.100
88 # education 734 30 30 0.041 0.041 729 30 30 0.041 0.041
89 landuse = education 39 0 0 0.000 0.000 38 0 0 0.000 0.000
90 amenity = university 14 0 0 0.000 0.000 14 0 0 0.000 0.000
91 amenity = college 66 3 4 0.045 0.061 62 3 4 0.048 0.065
92 amenity = school 412 19 19 0.046 0.046 412 19 19 0.046 0.046
93 amenity = kindergarten 211 7 6 0.033 0.028 210 7 6 0.033 0.029
94 building = university 2 0 0 0.000 0.000 2 0 0 0.000 0.000
95 building = college 7 0 0 0.000 0.000 7 0 0 0.000 0.000
96 building = school 24 1 1 0.042 0.042 24 1 1 0.042 0.042
97 building = kindergarten 5 0 0 0.000 0.000 5 0 0 0.000 0.000
98 # healthcare 246 5 7 0.020 0.028 235 4 6 0.017 0.026
99 amenity = hospital 61 2 3 0.033 0.049 61 2 3 0.033 0.049
100 amenity = pharmacy 108 0 0 0.000 0.000 101 0 0 0.000 0.000
101 amenity = clinic 44 2 3 0.045 0.068 42 2 3 0.048 0.071
102 amenity = doctors 16 1 1 0.062 0.062 16 1 1 0.062 0.062
103 amenity = dentist 13 0 0 0.000 0.000 13 0 0 0.000 0.000
104 building = hospital 4 0 0 0.000 0.000 4 0 0 0.000 0.000
105 building = clinic 7 0 0 0.000 0.000 7 0 0 0.000 0.000
106 emergency = * 36 1 1 0.028 0.028 36 1 1 0.028 0.028
107 healthcare = * 81 5 6 0.062 0.074 79 4 5 0.051 0.063
108 # government 213 50 49 0.235 0.230 204 42 41 0.206 0.201
109 amenity = post_office 94 39 39 0.415 0.415 86 31 31 0.360 0.360
110 amenity = police 25 1 1 0.040 0.040 24 1 1 0.042 0.042
111 amenity = library 10 3 3 0.300 0.300 10 3 3 0.300 0.300
112 office = government 78 5 6 0.064 0.077 78 5 6 0.064 0.077
113 landuse = military 6 2 0 0.333 0.000 6 2 0 0.333 0.000
114 government = * 50 4 5 0.080 0.100 50 4 5 0.080 0.100
115 military = * 4 1 0 0.250 0.000 4 1 0 0.250 0.000
116 # office 112 5 4 0.045 0.036 108 5 4 0.046 0.037
117 office = * 112 5 4 0.045 0.036 108 5 4 0.046 0.037
118 # tourism 42 2 4 0.048 0.095 42 2 4 0.048 0.095
119 tourism = * 32 2 4 0.062 0.125 32 2 4 0.062 0.125
120 historic = * 7 0 1 0.000 0.143 7 0 1 0.000 0.143
121 memorial = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
122 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 information = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
124 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 resort = * 6 0 0 0.000 0.000 6 0 0 0.000 0.000
126 artwork_type = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
127 # amenity 569 49 50 0.086 0.088 520 49 48 0.094 0.092
128 amenity = cafe 18 0 0 0.000 0.000 17 0 0 0.000 0.000
129 amenity = atm 9 0 0 0.000 0.000 9 0 0 0.000 0.000
130 amenity = bank 50 11 11 0.220 0.220 50 11 11 0.220 0.220
131 amenity = fast_food 3 2 2 0.667 0.667 3 2 2 0.667 0.667
132 amenity = fuel 142 13 13 0.092 0.092 109 13 13 0.119 0.119
133 amenity = community_centre 19 2 2 0.105 0.105 19 2 2 0.105 0.105
134 amenity = restaurant 6 0 0 0.000 0.000 6 0 0 0.000 0.000
135 amenity = bar 6 0 0 0.000 0.000 6 0 0 0.000 0.000
136 shop = convenience 84 3 3 0.036 0.036 77 3 3 0.039 0.039
137 shop = clothes 5 0 1 0.000 0.200 5 0 1 0.000 0.200
138 shop = car_repair 1 1 1 1.000 1.000 1 1 1 1.000 1.000
139 shop = hairdresser 5 3 3 0.600 0.600 5 3 3 0.600 0.600
140 shop = chemist 2 2 2 1.000 1.000 2 2 2 1.000 1.000
141 shop = supermarket 4 0 1 0.000 0.250 4 0 1 0.000 0.250
142 shop = car_parts 4 0 0 0.000 0.000 3 0 0 0.000 0.000
143 shop = furniture 2 0 0 0.000 0.000 2 0 0 0.000 0.000
144 shop = hardware 3 0 0 0.000 0.000 3 0 0 0.000 0.000
145 shop = kiosk 6 5 5 0.833 0.833 6 5 5 0.833 0.833
146 shop = doityourself 1 0 0 0.000 0.000 1 0 0 0.000 0.000
147 shop = pet 1 0 0 0.000 0.000 1 0 0 0.000 0.000
148 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = beauty 1 0 0 0.000 0.000 1 0 0 0.000 0.000
150 shop = mobile_phone 1 0 0 0.000 0.000 1 0 0 0.000 0.000
151 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = newsagent 19 0 0 0.000 0.000 19 0 0 0.000 0.000
153 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = alcohol 1 0 0 0.000 0.000 1 0 0 0.000 0.000
155 shop = jewelry 1 0 0 0.000 0.000 1 0 0 0.000 0.000
156 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = butcher 1 0 0 0.000 0.000 1 0 0 0.000 0.000
158 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 craft = shoemaker 1 0 0 0.000 0.000 1 0 0 0.000 0.000
160 amenity = * 116 7 7 0.060 0.060 116 7 7 0.060 0.060
161 shop = * 53 8 10 0.151 0.189 46 8 9 0.174 0.196
162 leisure = * 60 5 2 0.083 0.033 60 5 2 0.083 0.033
163 sport = * 15 2 2 0.133 0.133 15 2 2 0.133 0.133
164 clothes = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
165 # building 403 24 25 0.060 0.062 399 23 24 0.058 0.060
166 building = industrial 15 2 2 0.133 0.133 15 2 2 0.133 0.133
167 building = service 4 0 0 0.000 0.000 4 0 0 0.000 0.000
168 building = retail 36 2 2 0.056 0.056 35 2 2 0.057 0.057
169 building = commercial 13 0 0 0.000 0.000 13 0 0 0.000 0.000
170 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = public 15 0 0 0.000 0.000 15 0 0 0.000 0.000
172 building = dormitory 13 0 0 0.000 0.000 13 0 0 0.000 0.000
173 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = * 307 20 21 0.065 0.068 306 19 20 0.062 0.065
175 # other 35 2 3 0.057 0.086 35 2 3 0.057 0.086
176 # TOTAL 26943 3056 3467 0.113 0.129 8955 1976 2137 0.221 0.239

official_status progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 2 0 2815 0 0 0 0 34 0.000 0.001 0.000 0.987 0.000 0.000 0.000 0.000 0.012
16 place = allotments 0 2 0 1788 0 0 0 0 32 0.000 0.001 0.000 0.981 0.000 0.000 0.000 0.000 0.018
17 landuse = allotments 0 2 0 2681 0 0 0 0 2 0.000 0.001 0.000 0.999 0.000 0.000 0.000 0.000 0.001
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 15 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 15 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
76 barrier = * 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
77 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 # other 0 0 0 1 0 0 0 0 2 0.000 0.000 0.000 0.333 0.000 0.000 0.000 0.000 0.667
176 # TOTAL 0 2 0 2817 0 0 0 0 36 0.000 0.001 0.000 0.987 0.000 0.000 0.000 0.000 0.013

official_status statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 1 1 1 1.000 1.000 1 1 1 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 1 1 1 1.000 1.000 1 1 1 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
15 # allotments 2851 2817 2817 0.988 0.988 6 5 5 0.833 0.833
16 place = allotments 1822 1790 1790 0.982 0.982 5 4 4 0.800 0.800
17 landuse = allotments 2685 2683 2683 0.999 0.999 6 5 5 0.833 0.833
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 15 15 15 1.000 1.000 1 1 1 1.000 1.000
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = residential 2 2 2 1.000 1.000 1 1 1 1.000 1.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 15 15 15 1.000 1.000 1 1 1 1.000 1.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 1 1 1 1.000 1.000 1 1 1 1.000 1.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 natural = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 24 24 24 1.000 1.000 1 1 1 1.000 1.000
76 barrier = * 24 24 24 1.000 1.000 1 1 1 1.000 1.000
77 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 # other 3 1 1 0.333 0.333 1 1 1 1.000 1.000
176 # TOTAL 2855 2819 2819 0.987 0.987 6 5 5 0.833 0.833

official_short_type progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 0 0 0 0 63 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 62 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 0 0 0 0 0 0 0 3939 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 barrier = * 0 0 0 0 0 0 0 0 388 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
77 power = * 0 0 0 0 0 0 0 0 3850 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
78 substation = * 0 0 0 0 0 0 0 0 1065 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 man_made = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 # education 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
89 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = school 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
93 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 # healthcare 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
99 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 emergency = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 # office 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
117 office = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
118 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # building 0 0 0 0 0 0 0 0 809 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
166 building = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
167 building = service 0 0 0 0 0 0 0 0 758 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = dormitory 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
173 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = * 0 0 0 0 0 0 0 0 47 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
175 # other 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
176 # TOTAL 0 0 0 0 0 0 0 0 4099 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000

official_short_type statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 63 0 0 0.000 0.000 4 0 0 0.000 0.000
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 62 0 0 0.000 0.000 4 0 0 0.000 0.000
28 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 industrial = * 9 0 0 0.000 0.000 3 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 1 0 0 0.000 0.000 1 0 0 0.000 0.000
68 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 type = route 1 0 0 0.000 0.000 1 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 route = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 3939 0 0 0.000 0.000 33 0 0 0.000 0.000
76 barrier = * 388 0 0 0.000 0.000 6 0 0 0.000 0.000
77 power = * 3850 0 0 0.000 0.000 29 0 0 0.000 0.000
78 substation = * 1065 0 0 0.000 0.000 24 0 0 0.000 0.000
79 man_made = * 4 0 0 0.000 0.000 3 0 0 0.000 0.000
80 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 # education 1 0 0 0.000 0.000 1 0 0 0.000 0.000
89 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = school 1 0 0 0.000 0.000 1 0 0 0.000 0.000
93 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 # healthcare 1 0 0 0.000 0.000 1 0 0 0.000 0.000
99 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 emergency = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
107 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 # office 1 0 0 0.000 0.000 1 0 0 0.000 0.000
117 office = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
118 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # building 809 0 0 0.000 0.000 24 0 0 0.000 0.000
166 building = industrial 3 0 0 0.000 0.000 2 0 0 0.000 0.000
167 building = service 758 0 0 0.000 0.000 21 0 0 0.000 0.000
168 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = dormitory 1 0 0 0.000 0.000 1 0 0 0.000 0.000
173 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = * 47 0 0 0.000 0.000 9 0 0 0.000 0.000
175 # other 2 0 0 0.000 0.000 1 0 0 0.000 0.000
176 # TOTAL 4099 0 0 0.000 0.000 40 0 0 0.000 0.000

operator progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
16 place = allotments 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
17 landuse = allotments 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 7 0 0 1 0 651 0.000 0.000 0.000 0.011 0.000 0.000 0.002 0.000 0.988
22 landuse = cemetery 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
23 landuse = commercial 0 0 0 4 0 0 0 0 52 0.000 0.000 0.000 0.071 0.000 0.000 0.000 0.000 0.929
24 landuse = construction 0 0 0 0 0 0 0 0 29 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = farmland 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 77 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 landuse = industrial 0 0 0 2 0 0 1 0 300 0.000 0.000 0.000 0.007 0.000 0.000 0.003 0.000 0.990
28 landuse = residential 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
29 landuse = retail 0 0 0 1 0 0 0 0 16 0.000 0.000 0.000 0.059 0.000 0.000 0.000 0.000 0.941
30 place = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
31 residential = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
32 industrial = * 0 0 0 0 0 0 0 0 150 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
33 landuse = * 0 0 0 0 0 0 0 0 68 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
34 # natural 0 0 0 0 0 0 0 0 196 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
38 boundary = * 0 0 0 0 0 0 0 0 170 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
39 natural = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
40 ele = * 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
41 # water 0 0 0 0 0 0 0 0 31 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 waterway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
52 water = * 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 # highway 0 0 0 0 0 0 0 0 350 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 109 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
66 bridge = * 0 0 0 0 0 0 0 0 241 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
67 # public_transport 0 0 0 1265 20 0 3 0 9101 0.000 0.000 0.000 0.122 0.002 0.000 0.000 0.000 0.876
68 highway = bus_stop 0 0 0 637 9 0 0 0 4182 0.000 0.000 0.000 0.132 0.002 0.000 0.000 0.000 0.866
69 type = route 0 0 0 0 0 0 3 0 927 0.000 0.000 0.000 0.000 0.000 0.000 0.003 0.000 0.997
70 type = route_master 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
71 public_transport = * 0 0 0 1265 20 0 0 0 7137 0.000 0.000 0.000 0.150 0.002 0.000 0.000 0.000 0.847
72 route = * 0 0 0 0 0 0 3 0 932 0.000 0.000 0.000 0.000 0.000 0.000 0.003 0.000 0.997
73 railway = * 0 0 0 0 0 0 0 0 1036 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 route_master = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
75 # infrastructure 0 0 0 467 34 3 0 1 2674 0.000 0.000 0.000 0.147 0.011 0.001 0.000 0.000 0.841
76 barrier = * 0 0 0 2 3 0 0 0 726 0.000 0.000 0.000 0.003 0.004 0.000 0.000 0.000 0.993
77 power = * 0 0 0 384 31 0 0 1 1996 0.000 0.000 0.000 0.159 0.013 0.000 0.000 0.000 0.828
78 substation = * 0 0 0 466 25 3 0 1 1252 0.000 0.000 0.000 0.267 0.014 0.002 0.000 0.001 0.717
79 man_made = * 0 0 0 0 1 0 0 0 481 0.000 0.000 0.000 0.000 0.002 0.000 0.000 0.000 0.998
80 embankment = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 # religion 0 0 0 0 0 0 1 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.077 0.000 0.923
82 amenity = place_of_worship 0 0 0 0 0 0 1 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.250 0.000 0.750
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
85 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 religion = * 0 0 0 0 0 0 1 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.077 0.000 0.923
88 # education 0 1 0 0 0 0 0 0 169 0.000 0.006 0.000 0.000 0.000 0.000 0.000 0.000 0.994
89 landuse = education 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
90 amenity = university 0 0 0 0 0 0 0 0 37 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
91 amenity = college 0 1 0 0 0 0 0 0 18 0.000 0.053 0.000 0.000 0.000 0.000 0.000 0.000 0.947
92 amenity = school 0 0 0 0 0 0 0 0 42 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
93 amenity = kindergarten 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
94 building = university 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
95 building = college 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 building = school 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 building = kindergarten 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 # healthcare 0 0 0 1 1 2 0 0 2793 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.000 0.999
99 amenity = hospital 0 0 0 0 0 0 0 0 46 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
100 amenity = pharmacy 0 0 0 1 0 2 0 0 1620 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
101 amenity = clinic 0 0 0 0 1 0 0 0 72 0.000 0.000 0.000 0.000 0.014 0.000 0.000 0.000 0.986
102 amenity = doctors 0 0 0 0 0 0 0 0 48 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 amenity = dentist 0 0 0 0 0 0 0 0 49 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 building = hospital 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 building = clinic 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
106 emergency = * 0 0 0 0 0 0 0 0 937 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 healthcare = * 0 0 0 0 0 1 0 0 1014 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.000 0.999
108 # government 0 155 0 45 0 0 2 0 589 0.000 0.196 0.000 0.057 0.000 0.000 0.003 0.000 0.745
109 amenity = post_office 0 155 0 43 0 0 0 0 422 0.000 0.250 0.000 0.069 0.000 0.000 0.000 0.000 0.681
110 amenity = police 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
111 amenity = library 0 0 0 1 0 0 1 0 45 0.000 0.000 0.000 0.021 0.000 0.000 0.021 0.000 0.957
112 office = government 0 0 0 1 0 0 1 0 66 0.000 0.000 0.000 0.015 0.000 0.000 0.015 0.000 0.971
113 landuse = military 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
114 government = * 0 0 0 1 0 0 0 0 35 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
115 military = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
116 # office 0 0 0 1 0 1 0 0 827 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
117 office = * 0 0 0 1 0 1 0 0 827 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
118 # tourism 0 0 0 0 0 0 0 0 744 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
119 tourism = * 0 0 0 0 0 0 0 0 719 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
120 historic = * 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
121 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 information = * 0 0 0 0 0 0 0 0 63 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 attraction = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 resort = * 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 artwork_type = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
127 # amenity 40 29 1 270 139 16 55 1 16555 0.002 0.002 0.000 0.016 0.008 0.001 0.003 0.000 0.968
128 amenity = cafe 0 0 0 1 0 0 0 0 369 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.000 0.997
129 amenity = atm 29 0 1 36 53 6 0 0 2345 0.012 0.000 0.000 0.015 0.021 0.002 0.000 0.000 0.949
130 amenity = bank 1 0 0 1 0 5 0 0 1103 0.001 0.000 0.000 0.001 0.000 0.005 0.000 0.000 0.994
131 amenity = fast_food 0 0 0 0 0 0 0 0 314 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 amenity = fuel 0 0 0 5 0 0 0 1 1000 0.000 0.000 0.000 0.005 0.000 0.000 0.000 0.001 0.994
133 amenity = community_centre 0 0 0 0 0 0 0 0 29 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 amenity = restaurant 0 0 0 0 0 0 0 0 47 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 amenity = bar 0 0 0 0 0 0 0 0 38 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 shop = convenience 0 0 0 3 0 1 1 0 2841 0.000 0.000 0.000 0.001 0.000 0.000 0.000 0.000 0.998
137 shop = clothes 0 0 0 0 0 0 0 0 417 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 shop = car_repair 0 1 0 0 1 0 0 0 230 0.000 0.004 0.000 0.000 0.004 0.000 0.000 0.000 0.991
139 shop = hairdresser 0 0 0 0 0 0 0 0 131 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
140 shop = chemist 0 0 0 0 0 0 0 0 607 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
141 shop = supermarket 0 0 0 0 0 0 0 0 617 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
142 shop = car_parts 0 0 0 0 0 0 0 0 330 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 shop = furniture 0 0 0 0 0 0 0 0 78 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 shop = hardware 0 0 0 0 0 0 0 0 68 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 shop = kiosk 0 0 0 15 1 0 0 0 89 0.000 0.000 0.000 0.143 0.010 0.000 0.000 0.000 0.848
146 shop = doityourself 0 0 0 0 0 0 0 0 104 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
147 shop = pet 0 0 0 0 0 0 0 0 302 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 shop = florist 0 0 0 0 0 0 0 0 96 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 shop = beauty 0 0 0 0 0 0 0 0 64 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 267 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 shop = shoes 0 0 0 0 0 0 0 0 111 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 shop = newsagent 0 0 0 7 0 0 4 0 85 0.000 0.000 0.000 0.073 0.000 0.000 0.042 0.000 0.885
153 shop = electronics 0 0 0 0 0 0 0 0 122 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 shop = alcohol 0 0 0 0 0 0 0 0 114 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 shop = jewelry 0 0 0 0 0 0 0 0 288 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
156 shop = mall 0 0 0 0 0 0 0 0 72 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
157 shop = butcher 0 0 0 0 0 0 0 0 86 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 31 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 amenity = * 10 28 0 186 84 4 6 0 2112 0.004 0.012 0.000 0.077 0.035 0.002 0.002 0.000 0.869
161 shop = * 0 0 0 16 0 0 44 0 2230 0.000 0.000 0.000 0.007 0.000 0.000 0.019 0.000 0.974
162 leisure = * 0 0 0 0 0 0 0 0 222 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
163 sport = * 0 0 0 0 0 0 0 0 46 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
164 clothes = * 0 0 0 0 0 0 0 0 193 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
165 # building 1 55 0 346 30 1 3 2 3795 0.000 0.013 0.000 0.082 0.007 0.000 0.001 0.000 0.897
166 building = industrial 0 0 0 0 0 0 0 0 94 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
167 building = service 0 0 0 316 30 0 0 1 594 0.000 0.000 0.000 0.336 0.032 0.000 0.000 0.001 0.631
168 building = retail 0 0 0 4 0 1 2 0 698 0.000 0.000 0.000 0.006 0.000 0.001 0.003 0.000 0.990
169 building = commercial 0 1 0 0 0 0 0 0 37 0.000 0.026 0.000 0.000 0.000 0.000 0.000 0.000 0.974
170 building = warehouse 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
171 building = public 0 1 0 0 0 0 0 0 32 0.000 0.030 0.000 0.000 0.000 0.000 0.000 0.000 0.970
172 building = dormitory 0 0 0 0 0 0 0 0 125 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
173 building = warehouse 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
174 building = * 1 53 0 26 0 0 1 1 2204 0.000 0.023 0.000 0.011 0.000 0.000 0.000 0.000 0.964
175 # other 0 0 0 0 0 0 0 0 154 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
176 # TOTAL 40 185 1 2050 194 22 62 2 34376 0.001 0.005 0.000 0.056 0.005 0.001 0.002 0.000 0.931

operator statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 13 0 0 0.000 0.000 7 0 0 0.000 0.000
16 place = allotments 12 0 0 0.000 0.000 6 0 0 0.000 0.000
17 landuse = allotments 12 0 0 0.000 0.000 6 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 659 8 7 0.012 0.011 363 5 4 0.014 0.011
22 landuse = cemetery 2 0 0 0.000 0.000 2 0 0 0.000 0.000
23 landuse = commercial 56 4 4 0.071 0.071 24 3 3 0.125 0.125
24 landuse = construction 29 0 0 0.000 0.000 24 0 0 0.000 0.000
25 landuse = farmland 12 0 0 0.000 0.000 10 0 0 0.000 0.000
26 landuse = farmyard 77 0 0 0.000 0.000 43 0 0 0.000 0.000
27 landuse = industrial 303 3 2 0.010 0.007 181 2 1 0.011 0.006
28 landuse = residential 3 0 0 0.000 0.000 3 0 0 0.000 0.000
29 landuse = retail 17 1 1 0.059 0.059 14 1 1 0.071 0.071
30 place = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
31 residential = * 3 0 0 0.000 0.000 2 0 0 0.000 0.000
32 industrial = * 150 0 0 0.000 0.000 69 0 0 0.000 0.000
33 landuse = * 68 0 0 0.000 0.000 62 0 0 0.000 0.000
34 # natural 196 0 0 0.000 0.000 31 0 0 0.000 0.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 7 0 0 0.000 0.000 1 0 0 0.000 0.000
38 boundary = * 170 0 0 0.000 0.000 14 0 0 0.000 0.000
39 natural = * 4 0 0 0.000 0.000 4 0 0 0.000 0.000
40 ele = * 22 0 0 0.000 0.000 13 0 0 0.000 0.000
41 # water 31 0 0 0.000 0.000 13 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 12 0 0 0.000 0.000 8 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 18 0 0 0.000 0.000 4 0 0 0.000 0.000
51 waterway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
52 water = * 11 0 0 0.000 0.000 7 0 0 0.000 0.000
53 # highway 350 0 0 0.000 0.000 14 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 109 0 0 0.000 0.000 11 0 0 0.000 0.000
66 bridge = * 241 0 0 0.000 0.000 3 0 0 0.000 0.000
67 # public_transport 10389 1268 1285 0.122 0.124 139 4 3 0.029 0.022
68 highway = bus_stop 4828 637 646 0.132 0.134 69 2 3 0.029 0.043
69 type = route 930 3 0 0.003 0.000 45 2 0 0.044 0.000
70 type = route_master 4 0 0 0.000 0.000 2 0 0 0.000 0.000
71 public_transport = * 8422 1265 1285 0.150 0.153 91 2 3 0.022 0.033
72 route = * 935 3 0 0.003 0.000 49 2 0 0.041 0.000
73 railway = * 1036 0 0 0.000 0.000 22 0 0 0.000 0.000
74 route_master = * 5 0 0 0.000 0.000 3 0 0 0.000 0.000
75 # infrastructure 3179 470 505 0.148 0.159 480 12 14 0.025 0.029
76 barrier = * 731 2 5 0.003 0.007 161 1 1 0.006 0.006
77 power = * 2412 384 416 0.159 0.172 166 9 9 0.054 0.054
78 substation = * 1747 469 495 0.268 0.283 92 12 13 0.130 0.141
79 man_made = * 482 0 1 0.000 0.002 203 0 1 0.000 0.005
80 embankment = * 15 0 0 0.000 0.000 2 0 0 0.000 0.000
81 # religion 13 1 0 0.077 0.000 11 1 0 0.091 0.000
82 amenity = place_of_worship 4 1 0 0.250 0.000 4 1 0 0.250 0.000
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 1 0 0 0.000 0.000 1 0 0 0.000 0.000
85 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 religion = * 13 1 0 0.077 0.000 11 1 0 0.091 0.000
88 # education 170 1 1 0.006 0.006 94 1 1 0.011 0.011
89 landuse = education 7 0 0 0.000 0.000 7 0 0 0.000 0.000
90 amenity = university 37 0 0 0.000 0.000 17 0 0 0.000 0.000
91 amenity = college 19 1 1 0.053 0.053 13 1 1 0.077 0.077
92 amenity = school 42 0 0 0.000 0.000 35 0 0 0.000 0.000
93 amenity = kindergarten 22 0 0 0.000 0.000 20 0 0 0.000 0.000
94 building = university 27 0 0 0.000 0.000 9 0 0 0.000 0.000
95 building = college 13 0 0 0.000 0.000 4 0 0 0.000 0.000
96 building = school 11 0 0 0.000 0.000 11 0 0 0.000 0.000
97 building = kindergarten 2 0 0 0.000 0.000 2 0 0 0.000 0.000
98 # healthcare 2797 3 4 0.001 0.001 565 3 4 0.005 0.007
99 amenity = hospital 46 0 0 0.000 0.000 37 0 0 0.000 0.000
100 amenity = pharmacy 1623 3 3 0.002 0.002 340 3 3 0.009 0.009
101 amenity = clinic 73 0 1 0.000 0.014 51 0 1 0.000 0.020
102 amenity = doctors 48 0 0 0.000 0.000 34 0 0 0.000 0.000
103 amenity = dentist 49 0 0 0.000 0.000 48 0 0 0.000 0.000
104 building = hospital 23 0 0 0.000 0.000 12 0 0 0.000 0.000
105 building = clinic 3 0 0 0.000 0.000 3 0 0 0.000 0.000
106 emergency = * 937 0 0 0.000 0.000 67 0 0 0.000 0.000
107 healthcare = * 1015 1 1 0.001 0.001 318 1 1 0.003 0.003
108 # government 791 202 200 0.255 0.253 168 6 4 0.036 0.024
109 amenity = post_office 620 198 198 0.319 0.319 33 2 2 0.061 0.061
110 amenity = police 52 0 0 0.000 0.000 38 0 0 0.000 0.000
111 amenity = library 47 2 1 0.043 0.021 40 2 1 0.050 0.025
112 office = government 68 2 1 0.029 0.015 59 2 1 0.034 0.017
113 landuse = military 2 0 0 0.000 0.000 2 0 0 0.000 0.000
114 government = * 36 1 1 0.028 0.028 33 1 1 0.030 0.030
115 military = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
116 # office 829 2 2 0.002 0.002 309 2 2 0.006 0.006
117 office = * 829 2 2 0.002 0.002 309 2 2 0.006 0.006
118 # tourism 744 0 0 0.000 0.000 611 0 0 0.000 0.000
119 tourism = * 719 0 0 0.000 0.000 589 0 0 0.000 0.000
120 historic = * 12 0 0 0.000 0.000 11 0 0 0.000 0.000
121 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 information = * 63 0 0 0.000 0.000 32 0 0 0.000 0.000
124 attraction = * 6 0 0 0.000 0.000 5 0 0 0.000 0.000
125 resort = * 27 0 0 0.000 0.000 25 0 0 0.000 0.000
126 artwork_type = * 4 0 0 0.000 0.000 3 0 0 0.000 0.000
127 # amenity 17106 411 495 0.024 0.029 4403 30 32 0.007 0.007
128 amenity = cafe 370 1 1 0.003 0.003 265 1 1 0.004 0.004
129 amenity = atm 2470 72 124 0.029 0.050 139 11 13 0.079 0.094
130 amenity = bank 1110 7 7 0.006 0.006 82 6 6 0.073 0.073
131 amenity = fast_food 314 0 0 0.000 0.000 144 0 0 0.000 0.000
132 amenity = fuel 1006 5 6 0.005 0.006 75 3 4 0.040 0.053
133 amenity = community_centre 29 0 0 0.000 0.000 24 0 0 0.000 0.000
134 amenity = restaurant 47 0 0 0.000 0.000 43 0 0 0.000 0.000
135 amenity = bar 38 0 0 0.000 0.000 33 0 0 0.000 0.000
136 shop = convenience 2846 5 4 0.002 0.001 628 4 3 0.006 0.005
137 shop = clothes 417 0 0 0.000 0.000 146 0 0 0.000 0.000
138 shop = car_repair 232 1 2 0.004 0.009 216 1 2 0.005 0.009
139 shop = hairdresser 131 0 0 0.000 0.000 115 0 0 0.000 0.000
140 shop = chemist 607 0 0 0.000 0.000 38 0 0 0.000 0.000
141 shop = supermarket 617 0 0 0.000 0.000 92 0 0 0.000 0.000
142 shop = car_parts 330 0 0 0.000 0.000 148 0 0 0.000 0.000
143 shop = furniture 78 0 0 0.000 0.000 68 0 0 0.000 0.000
144 shop = hardware 68 0 0 0.000 0.000 65 0 0 0.000 0.000
145 shop = kiosk 105 15 16 0.143 0.152 32 4 4 0.125 0.125
146 shop = doityourself 104 0 0 0.000 0.000 95 0 0 0.000 0.000
147 shop = pet 302 0 0 0.000 0.000 53 0 0 0.000 0.000
148 shop = florist 96 0 0 0.000 0.000 49 0 0 0.000 0.000
149 shop = beauty 64 0 0 0.000 0.000 60 0 0 0.000 0.000
150 shop = mobile_phone 267 0 0 0.000 0.000 39 0 0 0.000 0.000
151 shop = shoes 111 0 0 0.000 0.000 29 0 0 0.000 0.000
152 shop = newsagent 96 11 7 0.115 0.073 18 2 1 0.111 0.056
153 shop = electronics 122 0 0 0.000 0.000 49 0 0 0.000 0.000
154 shop = alcohol 114 0 0 0.000 0.000 52 0 0 0.000 0.000
155 shop = jewelry 288 0 0 0.000 0.000 21 0 0 0.000 0.000
156 shop = mall 72 0 0 0.000 0.000 38 0 0 0.000 0.000
157 shop = butcher 86 0 0 0.000 0.000 65 0 0 0.000 0.000
158 shop = cosmetics 31 0 0 0.000 0.000 26 0 0 0.000 0.000
159 craft = shoemaker 24 0 0 0.000 0.000 21 0 0 0.000 0.000
160 amenity = * 2430 234 312 0.096 0.128 860 4 6 0.005 0.007
161 shop = * 2290 60 16 0.026 0.007 1021 4 3 0.004 0.003
162 leisure = * 222 0 0 0.000 0.000 186 0 0 0.000 0.000
163 sport = * 46 0 0 0.000 0.000 41 0 0 0.000 0.000
164 clothes = * 193 0 0 0.000 0.000 54 0 0 0.000 0.000
165 # building 4233 406 435 0.096 0.103 1859 17 18 0.009 0.010
166 building = industrial 94 0 0 0.000 0.000 72 0 0 0.000 0.000
167 building = service 941 316 347 0.336 0.369 75 8 9 0.107 0.120
168 building = retail 705 7 5 0.010 0.007 323 2 2 0.006 0.006
169 building = commercial 38 1 1 0.026 0.026 29 1 1 0.034 0.034
170 building = warehouse 11 0 0 0.000 0.000 8 0 0 0.000 0.000
171 building = public 33 1 1 0.030 0.030 29 1 1 0.034 0.034
172 building = dormitory 125 0 0 0.000 0.000 90 0 0 0.000 0.000
173 building = warehouse 11 0 0 0.000 0.000 8 0 0 0.000 0.000
174 building = * 2286 81 81 0.035 0.035 1383 11 11 0.008 0.008
175 # other 154 0 0 0.000 0.000 94 0 0 0.000 0.000
176 # TOTAL 36932 2360 2493 0.064 0.068 6994 58 58 0.008 0.008

brand progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 2 0 0 3 0 0 0 0 46 0.039 0.000 0.000 0.059 0.000 0.000 0.000 0.000 0.902
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 2 0 0 2 0 0 0 0 37 0.049 0.000 0.000 0.049 0.000 0.000 0.000 0.000 0.902
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 1 0 0 0 0 6 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.000 0.857
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 1 0 0 0 0 0 0 2 0.000 0.333 0.000 0.000 0.000 0.000 0.000 0.000 0.667
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 1 0 0 0 0 0 0 2 0.000 0.333 0.000 0.000 0.000 0.000 0.000 0.000 0.667
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 barrier = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
77 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 man_made = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 # religion 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 religion = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
88 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 # healthcare 0 0 0 25 0 0 0 0 84 0.000 0.000 0.000 0.229 0.000 0.000 0.000 0.000 0.771
99 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 amenity = pharmacy 0 0 0 25 0 0 0 0 70 0.000 0.000 0.000 0.263 0.000 0.000 0.000 0.000 0.737
101 amenity = clinic 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
102 amenity = doctors 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 healthcare = * 0 0 0 25 0 0 0 0 49 0.000 0.000 0.000 0.338 0.000 0.000 0.000 0.000 0.662
108 # government 0 168 0 1 0 0 0 0 13 0.000 0.923 0.000 0.005 0.000 0.000 0.000 0.000 0.071
109 amenity = post_office 0 168 0 0 0 0 0 0 12 0.000 0.933 0.000 0.000 0.000 0.000 0.000 0.000 0.067
110 amenity = police 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
111 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 government = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
115 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 # office 0 0 0 84 0 0 0 0 43 0.000 0.000 0.000 0.661 0.000 0.000 0.000 0.000 0.339
117 office = * 0 0 0 84 0 0 0 0 43 0.000 0.000 0.000 0.661 0.000 0.000 0.000 0.000 0.339
118 # tourism 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
119 tourism = * 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
120 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 # amenity 298 0 9 321 144 1 0 7 3185 0.075 0.000 0.002 0.081 0.036 0.000 0.000 0.002 0.803
128 amenity = cafe 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 amenity = atm 165 0 0 86 2 1 0 0 196 0.367 0.000 0.000 0.191 0.004 0.002 0.000 0.000 0.436
130 amenity = bank 130 0 0 83 6 0 0 0 468 0.189 0.000 0.000 0.121 0.009 0.000 0.000 0.000 0.681
131 amenity = fast_food 0 0 0 0 62 0 0 0 170 0.000 0.000 0.000 0.000 0.267 0.000 0.000 0.000 0.733
132 amenity = fuel 2 0 0 17 23 0 0 0 860 0.002 0.000 0.000 0.019 0.025 0.000 0.000 0.000 0.953
133 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = restaurant 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = convenience 0 0 0 4 20 0 0 5 924 0.000 0.000 0.000 0.004 0.021 0.000 0.000 0.005 0.970
137 shop = clothes 0 0 9 0 1 0 0 0 5 0.000 0.000 0.600 0.000 0.067 0.000 0.000 0.000 0.333
138 shop = car_repair 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
139 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = chemist 0 0 0 134 0 0 0 0 4 0.000 0.000 0.000 0.971 0.000 0.000 0.000 0.000 0.029
141 shop = supermarket 0 0 0 0 23 0 0 2 132 0.000 0.000 0.000 0.000 0.146 0.000 0.000 0.013 0.841
142 shop = car_parts 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 shop = furniture 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = kiosk 0 0 0 5 3 0 0 0 17 0.000 0.000 0.000 0.200 0.120 0.000 0.000 0.000 0.680
146 shop = doityourself 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
147 shop = pet 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 shop = florist 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 103 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 shop = shoes 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 shop = newsagent 0 0 0 0 0 0 0 0 99 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 shop = electronics 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 shop = alcohol 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = butcher 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 amenity = * 1 0 0 1 1 0 0 0 214 0.005 0.000 0.000 0.005 0.005 0.000 0.000 0.000 0.986
161 shop = * 0 0 0 5 7 0 0 0 290 0.000 0.000 0.000 0.017 0.023 0.000 0.000 0.000 0.960
162 leisure = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
163 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 clothes = * 0 0 1 0 1 0 0 0 3 0.000 0.000 0.200 0.000 0.200 0.000 0.000 0.000 0.600
165 # building 23 60 0 47 36 0 0 4 486 0.035 0.091 0.000 0.072 0.055 0.000 0.000 0.006 0.741
166 building = industrial 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
167 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 building = retail 0 1 0 3 7 0 0 0 104 0.000 0.009 0.000 0.026 0.061 0.000 0.000 0.000 0.904
169 building = commercial 0 0 0 2 0 0 0 1 6 0.000 0.000 0.000 0.222 0.000 0.000 0.000 0.111 0.667
170 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = public 1 2 0 1 1 0 0 0 0 0.200 0.400 0.000 0.200 0.200 0.000 0.000 0.000 0.000
172 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = * 22 57 0 41 28 0 0 3 374 0.042 0.109 0.000 0.078 0.053 0.000 0.000 0.006 0.712
175 # other 1 0 0 0 2 0 0 0 12 0.067 0.000 0.000 0.000 0.133 0.000 0.000 0.000 0.800
176 # TOTAL 299 168 9 430 146 1 0 7 3317 0.068 0.038 0.002 0.098 0.033 0.000 0.000 0.002 0.758

brand statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 51 5 5 0.098 0.098 6 3 3 0.500 0.500
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 41 4 4 0.098 0.098 5 3 3 0.600 0.600
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 3 0 0 0.000 0.000 3 0 0 0.000 0.000
28 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 landuse = retail 7 1 1 0.143 0.143 1 1 1 1.000 1.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 3 1 1 0.333 0.333 2 1 1 0.500 0.500
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 ele = * 3 1 1 0.333 0.333 2 1 1 0.500 0.500
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 3 0 0 0.000 0.000 2 0 0 0.000 0.000
76 barrier = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
77 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 man_made = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
80 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 # religion 2 0 0 0.000 0.000 1 0 0 0.000 0.000
82 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 religion = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
88 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 # healthcare 109 25 25 0.229 0.229 27 2 2 0.074 0.074
99 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 amenity = pharmacy 95 25 25 0.263 0.263 23 2 2 0.087 0.087
101 amenity = clinic 3 0 0 0.000 0.000 1 0 0 0.000 0.000
102 amenity = doctors 2 0 0 0.000 0.000 2 0 0 0.000 0.000
103 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 healthcare = * 74 25 25 0.338 0.338 24 2 2 0.083 0.083
108 # government 182 169 169 0.929 0.929 6 2 2 0.333 0.333
109 amenity = post_office 180 168 168 0.933 0.933 4 1 1 0.250 0.250
110 amenity = police 1 0 0 0.000 0.000 1 0 0 0.000 0.000
111 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 government = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
115 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 # office 127 84 84 0.661 0.661 14 2 2 0.143 0.143
117 office = * 127 84 84 0.661 0.661 14 2 2 0.143 0.143
118 # tourism 9 0 0 0.000 0.000 7 0 0 0.000 0.000
119 tourism = * 9 0 0 0.000 0.000 7 0 0 0.000 0.000
120 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 # amenity 3965 629 771 0.159 0.194 204 29 41 0.142 0.201
128 amenity = cafe 5 0 0 0.000 0.000 4 0 0 0.000 0.000
129 amenity = atm 450 252 254 0.560 0.564 33 17 17 0.515 0.515
130 amenity = bank 687 213 219 0.310 0.319 30 21 21 0.700 0.700
131 amenity = fast_food 232 0 62 0.000 0.267 13 0 8 0.000 0.615
132 amenity = fuel 902 19 42 0.021 0.047 22 3 4 0.136 0.182
133 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = restaurant 5 0 0 0.000 0.000 5 0 0 0.000 0.000
135 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = convenience 953 4 29 0.004 0.030 26 1 3 0.038 0.115
137 shop = clothes 15 9 1 0.600 0.067 6 1 1 0.167 0.167
138 shop = car_repair 4 0 0 0.000 0.000 3 0 0 0.000 0.000
139 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = chemist 138 134 134 0.971 0.971 3 2 2 0.667 0.667
141 shop = supermarket 157 0 25 0.000 0.159 15 0 1 0.000 0.067
142 shop = car_parts 1 0 0 0.000 0.000 1 0 0 0.000 0.000
143 shop = furniture 11 0 0 0.000 0.000 8 0 0 0.000 0.000
144 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = kiosk 25 5 8 0.200 0.320 5 1 2 0.200 0.400
146 shop = doityourself 5 0 0 0.000 0.000 5 0 0 0.000 0.000
147 shop = pet 1 0 0 0.000 0.000 1 0 0 0.000 0.000
148 shop = florist 1 0 0 0.000 0.000 1 0 0 0.000 0.000
149 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = mobile_phone 103 0 0 0.000 0.000 5 0 0 0.000 0.000
151 shop = shoes 2 0 0 0.000 0.000 2 0 0 0.000 0.000
152 shop = newsagent 99 0 0 0.000 0.000 6 0 0 0.000 0.000
153 shop = electronics 1 0 0 0.000 0.000 1 0 0 0.000 0.000
154 shop = alcohol 1 0 0 0.000 0.000 1 0 0 0.000 0.000
155 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = butcher 1 0 0 0.000 0.000 1 0 0 0.000 0.000
158 shop = cosmetics 2 0 0 0.000 0.000 2 0 0 0.000 0.000
159 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 amenity = * 217 2 3 0.009 0.014 21 2 3 0.095 0.143
161 shop = * 302 5 12 0.017 0.040 48 1 2 0.021 0.042
162 leisure = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
163 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 clothes = * 5 1 1 0.200 0.200 4 1 1 0.250 0.250
165 # building 656 130 170 0.198 0.259 68 14 18 0.206 0.265
166 building = industrial 2 0 0 0.000 0.000 2 0 0 0.000 0.000
167 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 building = retail 115 4 11 0.035 0.096 30 3 6 0.100 0.200
169 building = commercial 9 2 3 0.222 0.333 7 2 3 0.286 0.429
170 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = public 5 4 5 0.800 1.000 4 3 4 0.750 1.000
172 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = * 525 120 151 0.229 0.288 58 14 18 0.241 0.310
175 # other 15 1 3 0.067 0.200 7 1 3 0.143 0.429
176 # TOTAL 4377 907 1051 0.207 0.240 248 34 46 0.137 0.185

network progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 233 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
66 bridge = * 0 0 0 0 0 0 0 0 225 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
67 # public_transport 0 0 0 4 0 0 6 0 1450 0.000 0.000 0.000 0.003 0.000 0.000 0.004 0.000 0.993
68 highway = bus_stop 0 0 0 0 0 0 0 0 393 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
69 type = route 0 0 0 0 0 0 6 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.261 0.000 0.739
70 type = route_master 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
71 public_transport = * 0 0 0 0 0 0 0 0 346 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
72 route = * 0 0 0 0 0 0 6 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.261 0.000 0.739
73 railway = * 0 0 0 4 0 0 0 0 986 0.000 0.000 0.000 0.004 0.000 0.000 0.000 0.000 0.996
74 route_master = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
75 # infrastructure 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 barrier = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 embankment = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 # amenity 0 0 0 0 0 0 0 0 54 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 amenity = atm 0 0 0 0 0 0 0 0 34 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 amenity = * 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
161 shop = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
162 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # building 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
166 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
175 # other 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
176 # TOTAL 0 0 0 4 0 0 6 0 1493 0.000 0.000 0.000 0.003 0.000 0.000 0.004 0.000 0.993

network statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 0 0 0 0.000 0.000 0 0 0 0.000 0.000
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 14 0 0 0.000 0.000 3 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 14 0 0 0.000 0.000 3 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 233 0 0 0.000 0.000 7 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 8 0 0 0.000 0.000 2 0 0 0.000 0.000
66 bridge = * 225 0 0 0.000 0.000 5 0 0 0.000 0.000
67 # public_transport 1460 10 4 0.007 0.003 64 1 1 0.016 0.016
68 highway = bus_stop 393 0 0 0.000 0.000 46 0 0 0.000 0.000
69 type = route 23 6 0 0.261 0.000 7 1 0 0.143 0.000
70 type = route_master 1 0 0 0.000 0.000 1 0 0 0.000 0.000
71 public_transport = * 346 0 0 0.000 0.000 45 0 0 0.000 0.000
72 route = * 23 6 0 0.261 0.000 7 1 0 0.143 0.000
73 railway = * 990 4 4 0.004 0.004 11 1 1 0.091 0.091
74 route_master = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
75 # infrastructure 15 0 0 0.000 0.000 3 0 0 0.000 0.000
76 barrier = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 embankment = * 15 0 0 0.000 0.000 3 0 0 0.000 0.000
81 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 # amenity 54 0 0 0.000 0.000 16 0 0 0.000 0.000
128 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 amenity = atm 34 0 0 0.000 0.000 13 0 0 0.000 0.000
130 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 amenity = * 17 0 0 0.000 0.000 3 0 0 0.000 0.000
161 shop = * 3 0 0 0.000 0.000 1 0 0 0.000 0.000
162 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # building 2 0 0 0.000 0.000 2 0 0 0.000 0.000
166 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
175 # other 2 0 0 0.000 0.000 1 0 0 0.000 0.000
176 # TOTAL 1503 10 4 0.007 0.003 79 1 1 0.013 0.013

description progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
1 admin_level = 2 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
7 place = city 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
10 place = hamlet 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
12 boundary = administrative 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
14 admin_level = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
15 # allotments 0 0 0 0 1 0 0 0 7 0.000 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.875
16 place = allotments 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
17 landuse = allotments 0 0 0 0 1 0 0 0 6 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
18 # locality 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
19 place = locality 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
21 # suburb 0 0 1 8 4 0 6 0 240 0.000 0.000 0.004 0.031 0.015 0.000 0.023 0.000 0.927
22 landuse = cemetery 0 0 1 4 4 0 5 0 28 0.000 0.000 0.024 0.095 0.095 0.000 0.119 0.000 0.667
23 landuse = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = construction 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = farmland 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
26 landuse = farmyard 0 0 0 0 0 0 1 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.083 0.000 0.917
27 landuse = industrial 0 0 0 2 0 0 0 0 58 0.000 0.000 0.000 0.033 0.000 0.000 0.000 0.000 0.967
28 landuse = residential 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
29 landuse = retail 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 place = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
31 residential = * 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
32 industrial = * 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
33 landuse = * 0 0 0 2 0 0 0 0 26 0.000 0.000 0.000 0.071 0.000 0.000 0.000 0.000 0.929
34 # natural 0 0 0 1 3 0 0 1 175 0.000 0.000 0.000 0.006 0.017 0.000 0.000 0.006 0.972
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
38 boundary = * 0 0 0 0 0 0 0 1 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.100 0.900
39 natural = * 0 0 0 1 3 0 0 0 151 0.000 0.000 0.000 0.006 0.019 0.000 0.000 0.000 0.974
40 ele = * 0 0 0 0 2 0 0 0 13 0.000 0.000 0.000 0.000 0.133 0.000 0.000 0.000 0.867
41 # water 0 0 0 6 0 0 0 0 169 0.000 0.000 0.000 0.034 0.000 0.000 0.000 0.000 0.966
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
45 waterway = river 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
46 waterway = canal 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
47 type = waterway 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
48 natural = water 0 0 0 0 0 0 0 0 99 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 natural = spring 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
50 tunnel = * 0 0 0 6 0 0 0 0 16 0.000 0.000 0.000 0.273 0.000 0.000 0.000 0.000 0.727
51 waterway = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
52 water = * 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 # highway 0 0 0 49 0 0 0 1 5954 0.000 0.000 0.000 0.008 0.000 0.000 0.000 0.000 0.992
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 18 0 0 0 0 624 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
56 highway = primary 0 0 0 5 0 0 0 0 171 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
57 highway = secondary 0 0 0 0 0 0 0 0 289 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
58 highway = tertiary 0 0 0 5 0 0 0 0 3988 0.000 0.000 0.000 0.001 0.000 0.000 0.000 0.000 0.999
59 highway = unclassified 0 0 0 1 0 0 0 0 144 0.000 0.000 0.000 0.007 0.000 0.000 0.000 0.000 0.993
60 highway = residential 0 0 0 0 0 0 0 0 123 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
61 highway = service 0 0 0 5 0 0 0 0 101 0.000 0.000 0.000 0.047 0.000 0.000 0.000 0.000 0.953
62 highway = track 0 0 0 11 0 0 0 1 227 0.000 0.000 0.000 0.046 0.000 0.000 0.000 0.004 0.950
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 4 0 0 0 0 281 0.000 0.000 0.000 0.014 0.000 0.000 0.000 0.000 0.986
66 bridge = * 0 0 0 3 0 0 0 0 488 0.000 0.000 0.000 0.006 0.000 0.000 0.000 0.000 0.994
67 # public_transport 0 0 0 5 1 0 0 0 197 0.000 0.000 0.000 0.025 0.005 0.000 0.000 0.000 0.970
68 highway = bus_stop 0 0 0 0 1 0 0 0 107 0.000 0.000 0.000 0.000 0.009 0.000 0.000 0.000 0.991
69 type = route 0 0 0 1 0 0 0 0 28 0.000 0.000 0.000 0.034 0.000 0.000 0.000 0.000 0.966
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 1 0 0 0 116 0.000 0.000 0.000 0.000 0.009 0.000 0.000 0.000 0.991
72 route = * 0 0 0 1 0 0 0 0 31 0.000 0.000 0.000 0.031 0.000 0.000 0.000 0.000 0.969
73 railway = * 0 0 0 4 0 0 0 0 39 0.000 0.000 0.000 0.093 0.000 0.000 0.000 0.000 0.907
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 6 0 0 12 40 1 2 3 481 0.011 0.000 0.000 0.022 0.073 0.002 0.004 0.006 0.883
76 barrier = * 6 0 0 2 2 1 1 0 111 0.049 0.000 0.000 0.016 0.016 0.008 0.008 0.000 0.902
77 power = * 0 0 0 0 0 0 0 0 91 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
78 substation = * 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 man_made = * 0 0 0 4 38 0 1 3 250 0.000 0.000 0.000 0.014 0.128 0.000 0.003 0.010 0.845
80 embankment = * 0 0 0 6 0 0 0 0 25 0.000 0.000 0.000 0.194 0.000 0.000 0.000 0.000 0.806
81 # religion 0 0 1 7 252 0 5 7 84 0.000 0.000 0.003 0.020 0.708 0.000 0.014 0.020 0.236
82 amenity = place_of_worship 0 0 0 0 237 0 1 6 57 0.000 0.000 0.000 0.000 0.787 0.000 0.003 0.020 0.189
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 0 148 0 0 6 33 0.000 0.000 0.000 0.000 0.791 0.000 0.000 0.032 0.176
85 building = cathedral 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 1 10 0 1 0 10 0.000 0.000 0.000 0.045 0.455 0.000 0.045 0.000 0.455
87 religion = * 0 0 1 6 250 0 5 7 82 0.000 0.000 0.003 0.017 0.712 0.000 0.014 0.020 0.234
88 # education 0 0 0 0 0 0 0 0 61 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
89 landuse = education 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
90 amenity = university 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
91 amenity = college 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
92 amenity = school 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
93 amenity = kindergarten 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
94 building = university 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
95 building = college 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 building = school 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 building = kindergarten 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 # healthcare 0 0 0 0 0 0 2 0 1515 0.000 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.999
99 amenity = hospital 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
100 amenity = pharmacy 0 0 0 0 0 0 1 0 156 0.000 0.000 0.000 0.000 0.000 0.000 0.006 0.000 0.994
101 amenity = clinic 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
102 amenity = doctors 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 amenity = dentist 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 building = hospital 0 0 0 0 0 0 1 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.143 0.000 0.857
105 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 emergency = * 0 0 0 0 0 0 0 0 1291 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 healthcare = * 0 0 0 0 0 0 0 0 94 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 # government 0 0 0 1 4 0 0 0 113 0.000 0.000 0.000 0.008 0.034 0.000 0.000 0.000 0.958
109 amenity = post_office 0 0 0 1 0 0 0 0 21 0.000 0.000 0.000 0.045 0.000 0.000 0.000 0.000 0.955
110 amenity = police 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
111 amenity = library 0 0 0 0 1 0 0 0 6 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
112 office = government 0 0 0 0 0 0 0 0 26 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
113 landuse = military 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
114 government = * 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
115 military = * 0 0 0 0 3 0 0 0 40 0.000 0.000 0.000 0.000 0.070 0.000 0.000 0.000 0.930
116 # office 0 0 0 0 1 0 0 0 289 0.000 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.997
117 office = * 0 0 0 0 1 0 0 0 289 0.000 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.997
118 # tourism 0 0 0 15 345 2 9 11 737 0.000 0.000 0.000 0.013 0.308 0.002 0.008 0.010 0.659
119 tourism = * 0 0 0 6 285 0 4 8 435 0.000 0.000 0.000 0.008 0.386 0.000 0.005 0.011 0.589
120 historic = * 0 0 0 12 154 2 6 6 350 0.000 0.000 0.000 0.023 0.291 0.004 0.011 0.011 0.660
121 memorial = * 0 0 0 3 6 0 1 1 133 0.000 0.000 0.000 0.021 0.042 0.000 0.007 0.007 0.924
122 ruins = * 0 0 0 1 7 0 0 1 21 0.000 0.000 0.000 0.033 0.233 0.000 0.000 0.033 0.700
123 information = * 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 attraction = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 resort = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 artwork_type = * 0 0 0 0 0 0 0 0 29 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
127 # amenity 11 1 1 578 15 7 7 2 2682 0.003 0.000 0.000 0.175 0.005 0.002 0.002 0.001 0.812
128 amenity = cafe 0 0 0 0 0 0 0 0 66 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 amenity = atm 0 0 0 1 0 0 0 0 12 0.000 0.000 0.000 0.077 0.000 0.000 0.000 0.000 0.923
130 amenity = bank 0 0 0 0 1 0 0 0 80 0.000 0.000 0.000 0.000 0.012 0.000 0.000 0.000 0.988
131 amenity = fast_food 0 0 0 0 0 0 0 0 46 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 amenity = fuel 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 amenity = community_centre 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 amenity = restaurant 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 amenity = bar 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 shop = convenience 0 0 0 0 0 0 0 0 161 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 shop = clothes 0 0 0 0 0 0 0 0 157 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 shop = car_repair 0 0 0 563 2 6 1 0 91 0.000 0.000 0.000 0.849 0.003 0.009 0.002 0.000 0.137
139 shop = hairdresser 0 0 0 1 0 0 0 0 34 0.000 0.000 0.000 0.029 0.000 0.000 0.000 0.000 0.971
140 shop = chemist 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
141 shop = supermarket 0 0 0 0 0 0 0 0 67 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
142 shop = car_parts 0 0 0 0 0 0 0 0 143 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 shop = furniture 0 0 0 0 2 0 0 0 33 0.000 0.000 0.000 0.000 0.057 0.000 0.000 0.000 0.943
144 shop = hardware 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 shop = kiosk 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 shop = doityourself 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
147 shop = pet 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 shop = florist 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 shop = beauty 0 0 0 0 0 0 0 0 38 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 31 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 shop = shoes 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 shop = newsagent 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 shop = electronics 0 0 0 0 0 0 0 0 29 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 shop = alcohol 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 shop = jewelry 0 0 0 0 0 0 0 0 69 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
156 shop = mall 0 0 0 0 1 0 0 0 8 0.000 0.000 0.000 0.000 0.111 0.000 0.000 0.000 0.889
157 shop = butcher 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 amenity = * 11 0 1 7 4 0 2 2 387 0.027 0.000 0.002 0.017 0.010 0.000 0.005 0.005 0.935
161 shop = * 0 0 0 4 1 0 2 0 728 0.000 0.000 0.000 0.005 0.001 0.000 0.003 0.000 0.990
162 leisure = * 0 1 0 2 4 1 2 0 241 0.000 0.004 0.000 0.008 0.016 0.004 0.008 0.000 0.960
163 sport = * 0 1 0 1 2 1 0 0 73 0.000 0.013 0.000 0.013 0.026 0.013 0.000 0.000 0.936
164 clothes = * 0 0 0 0 0 0 0 0 48 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
165 # building 0 0 0 37 101 0 2 1 1538 0.000 0.000 0.000 0.022 0.060 0.000 0.001 0.001 0.916
166 building = industrial 0 0 0 0 1 0 0 0 56 0.000 0.000 0.000 0.000 0.018 0.000 0.000 0.000 0.982
167 building = service 0 0 0 0 0 0 0 0 64 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 building = retail 0 0 0 0 1 0 0 0 94 0.000 0.000 0.000 0.000 0.011 0.000 0.000 0.000 0.989
169 building = commercial 0 0 0 0 0 0 0 0 35 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
170 building = warehouse 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
171 building = public 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 building = dormitory 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
173 building = warehouse 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
174 building = * 0 0 0 37 99 0 2 1 1242 0.000 0.000 0.000 0.027 0.072 0.000 0.001 0.001 0.899
175 # other 0 0 0 0 0 0 0 0 213 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
176 # TOTAL 11 1 2 680 469 10 21 16 13531 0.001 0.000 0.000 0.046 0.032 0.001 0.001 0.001 0.918

description statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1 0 0 0.000 0.000 1 0 0 0.000 0.000
1 admin_level = 2 1 0 0 0.000 0.000 1 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 24 0 0 0.000 0.000 16 0 0 0.000 0.000
7 place = city 1 0 0 0.000 0.000 1 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 2 0 0 0.000 0.000 2 0 0 0.000 0.000
10 place = hamlet 9 0 0 0.000 0.000 8 0 0 0.000 0.000
11 place = isolated_dwelling 1 0 0 0.000 0.000 1 0 0 0.000 0.000
12 boundary = administrative 3 0 0 0.000 0.000 3 0 0 0.000 0.000
13 traffic_sign = city_limit 10 0 0 0.000 0.000 3 0 0 0.000 0.000
14 admin_level = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
15 # allotments 8 0 1 0.000 0.125 6 0 1 0.000 0.167
16 place = allotments 2 0 0 0.000 0.000 2 0 0 0.000 0.000
17 landuse = allotments 7 0 1 0.000 0.143 6 0 1 0.000 0.167
18 # locality 20 0 0 0.000 0.000 18 0 0 0.000 0.000
19 place = locality 20 0 0 0.000 0.000 18 0 0 0.000 0.000
20 abandoned:place = * 6 0 0 0.000 0.000 5 0 0 0.000 0.000
21 # suburb 259 15 12 0.058 0.046 176 12 11 0.068 0.062
22 landuse = cemetery 42 10 8 0.238 0.190 37 7 7 0.189 0.189
23 landuse = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
24 landuse = construction 6 0 0 0.000 0.000 6 0 0 0.000 0.000
25 landuse = farmland 6 0 0 0.000 0.000 6 0 0 0.000 0.000
26 landuse = farmyard 12 1 0 0.083 0.000 10 1 0 0.100 0.000
27 landuse = industrial 60 2 2 0.033 0.033 57 2 2 0.035 0.035
28 landuse = residential 10 0 0 0.000 0.000 10 0 0 0.000 0.000
29 landuse = retail 2 0 0 0.000 0.000 2 0 0 0.000 0.000
30 place = * 6 0 0 0.000 0.000 6 0 0 0.000 0.000
31 residential = * 8 0 0 0.000 0.000 8 0 0 0.000 0.000
32 industrial = * 90 0 0 0.000 0.000 17 0 0 0.000 0.000
33 landuse = * 28 2 2 0.071 0.071 28 2 2 0.071 0.071
34 # natural 180 1 5 0.006 0.028 132 1 4 0.008 0.030
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 7 0 0 0.000 0.000 6 0 0 0.000 0.000
38 boundary = * 10 0 1 0.000 0.100 9 0 1 0.000 0.111
39 natural = * 155 1 4 0.006 0.026 110 1 3 0.009 0.027
40 ele = * 15 0 2 0.000 0.133 14 0 1 0.000 0.071
41 # water 175 6 6 0.034 0.034 123 3 3 0.024 0.024
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 11 0 0 0.000 0.000 7 0 0 0.000 0.000
45 waterway = river 27 0 0 0.000 0.000 21 0 0 0.000 0.000
46 waterway = canal 1 0 0 0.000 0.000 1 0 0 0.000 0.000
47 type = waterway 15 0 0 0.000 0.000 15 0 0 0.000 0.000
48 natural = water 99 0 0 0.000 0.000 66 0 0 0.000 0.000
49 natural = spring 12 0 0 0.000 0.000 12 0 0 0.000 0.000
50 tunnel = * 22 6 6 0.273 0.273 16 3 3 0.188 0.188
51 waterway = * 5 0 0 0.000 0.000 5 0 0 0.000 0.000
52 water = * 90 0 0 0.000 0.000 60 0 0 0.000 0.000
53 # highway 6004 49 50 0.008 0.008 1622 16 18 0.010 0.011
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 642 18 18 0.028 0.028 11 3 3 0.273 0.273
56 highway = primary 176 5 5 0.028 0.028 31 1 1 0.032 0.032
57 highway = secondary 289 0 0 0.000 0.000 45 0 0 0.000 0.000
58 highway = tertiary 3993 5 5 0.001 0.001 1123 2 2 0.002 0.002
59 highway = unclassified 145 1 1 0.007 0.007 101 1 1 0.010 0.010
60 highway = residential 123 0 0 0.000 0.000 93 0 0 0.000 0.000
61 highway = service 106 5 5 0.047 0.047 67 3 3 0.045 0.045
62 highway = track 239 11 12 0.046 0.050 155 3 5 0.019 0.032
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 285 4 4 0.014 0.014 167 4 4 0.024 0.024
66 bridge = * 491 3 3 0.006 0.006 332 3 3 0.009 0.009
67 # public_transport 203 5 6 0.025 0.030 165 2 3 0.012 0.018
68 highway = bus_stop 108 0 1 0.000 0.009 103 0 1 0.000 0.010
69 type = route 29 1 1 0.034 0.034 24 1 1 0.042 0.042
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 117 0 1 0.000 0.009 107 0 1 0.000 0.009
72 route = * 32 1 1 0.031 0.031 27 1 1 0.037 0.037
73 railway = * 43 4 4 0.093 0.093 21 1 1 0.048 0.048
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 545 21 62 0.039 0.114 361 10 27 0.028 0.075
76 barrier = * 123 10 11 0.081 0.089 92 4 6 0.043 0.065
77 power = * 91 0 0 0.000 0.000 79 0 0 0.000 0.000
78 substation = * 20 0 0 0.000 0.000 19 0 0 0.000 0.000
79 man_made = * 296 5 45 0.017 0.152 171 4 19 0.023 0.111
80 embankment = * 31 6 6 0.194 0.194 17 2 2 0.118 0.118
81 # religion 356 13 266 0.037 0.747 320 10 237 0.031 0.741
82 amenity = place_of_worship 301 1 243 0.003 0.807 278 1 222 0.004 0.799
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 187 0 154 0.000 0.824 181 0 147 0.000 0.812
85 building = cathedral 1 0 1 0.000 1.000 1 0 1 0.000 1.000
86 building = chapel 22 2 11 0.091 0.500 22 2 11 0.091 0.500
87 religion = * 351 12 263 0.034 0.749 315 9 234 0.029 0.743
88 # education 61 0 0 0.000 0.000 58 0 0 0.000 0.000
89 landuse = education 6 0 0 0.000 0.000 6 0 0 0.000 0.000
90 amenity = university 7 0 0 0.000 0.000 7 0 0 0.000 0.000
91 amenity = college 5 0 0 0.000 0.000 5 0 0 0.000 0.000
92 amenity = school 8 0 0 0.000 0.000 8 0 0 0.000 0.000
93 amenity = kindergarten 12 0 0 0.000 0.000 12 0 0 0.000 0.000
94 building = university 3 0 0 0.000 0.000 3 0 0 0.000 0.000
95 building = college 5 0 0 0.000 0.000 5 0 0 0.000 0.000
96 building = school 15 0 0 0.000 0.000 15 0 0 0.000 0.000
97 building = kindergarten 9 0 0 0.000 0.000 7 0 0 0.000 0.000
98 # healthcare 1517 2 0 0.001 0.000 485 2 0 0.004 0.000
99 amenity = hospital 8 0 0 0.000 0.000 8 0 0 0.000 0.000
100 amenity = pharmacy 157 1 0 0.006 0.000 60 1 0 0.017 0.000
101 amenity = clinic 18 0 0 0.000 0.000 18 0 0 0.000 0.000
102 amenity = doctors 7 0 0 0.000 0.000 7 0 0 0.000 0.000
103 amenity = dentist 16 0 0 0.000 0.000 16 0 0 0.000 0.000
104 building = hospital 7 1 0 0.143 0.000 6 1 0 0.167 0.000
105 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 emergency = * 1291 0 0 0.000 0.000 362 0 0 0.000 0.000
107 healthcare = * 94 0 0 0.000 0.000 75 0 0 0.000 0.000
108 # government 118 1 5 0.008 0.042 103 1 4 0.010 0.039
109 amenity = post_office 22 1 1 0.045 0.045 21 1 1 0.048 0.048
110 amenity = police 8 0 0 0.000 0.000 8 0 0 0.000 0.000
111 amenity = library 7 0 1 0.000 0.143 6 0 1 0.000 0.167
112 office = government 26 0 0 0.000 0.000 26 0 0 0.000 0.000
113 landuse = military 20 0 0 0.000 0.000 19 0 0 0.000 0.000
114 government = * 16 0 0 0.000 0.000 16 0 0 0.000 0.000
115 military = * 43 0 3 0.000 0.070 31 0 2 0.000 0.065
116 # office 290 0 1 0.000 0.003 254 0 1 0.000 0.004
117 office = * 290 0 1 0.000 0.003 254 0 1 0.000 0.004
118 # tourism 1119 26 373 0.023 0.333 937 25 289 0.027 0.308
119 tourism = * 738 10 299 0.014 0.405 600 10 242 0.017 0.403
120 historic = * 530 20 174 0.038 0.328 459 19 133 0.041 0.290
121 memorial = * 144 4 10 0.028 0.069 133 4 8 0.030 0.060
122 ruins = * 30 1 9 0.033 0.300 27 1 8 0.037 0.296
123 information = * 52 0 0 0.000 0.000 42 0 0 0.000 0.000
124 attraction = * 15 0 0 0.000 0.000 13 0 0 0.000 0.000
125 resort = * 3 0 0 0.000 0.000 3 0 0 0.000 0.000
126 artwork_type = * 29 0 0 0.000 0.000 28 0 0 0.000 0.000
127 # amenity 3304 605 614 0.183 0.186 1944 23 41 0.012 0.021
128 amenity = cafe 66 0 0 0.000 0.000 60 0 0 0.000 0.000
129 amenity = atm 13 1 1 0.077 0.077 12 1 1 0.083 0.083
130 amenity = bank 81 0 1 0.000 0.012 71 0 1 0.000 0.014
131 amenity = fast_food 46 0 0 0.000 0.000 36 0 0 0.000 0.000
132 amenity = fuel 22 0 0 0.000 0.000 20 0 0 0.000 0.000
133 amenity = community_centre 21 0 0 0.000 0.000 16 0 0 0.000 0.000
134 amenity = restaurant 5 0 0 0.000 0.000 5 0 0 0.000 0.000
135 amenity = bar 21 0 0 0.000 0.000 20 0 0 0.000 0.000
136 shop = convenience 161 0 0 0.000 0.000 118 0 0 0.000 0.000
137 shop = clothes 157 0 0 0.000 0.000 63 0 0 0.000 0.000
138 shop = car_repair 663 570 571 0.860 0.861 107 7 16 0.065 0.150
139 shop = hairdresser 35 1 1 0.029 0.029 33 1 1 0.030 0.030
140 shop = chemist 11 0 0 0.000 0.000 8 0 0 0.000 0.000
141 shop = supermarket 67 0 0 0.000 0.000 36 0 0 0.000 0.000
142 shop = car_parts 143 0 0 0.000 0.000 48 0 0 0.000 0.000
143 shop = furniture 35 0 2 0.000 0.057 34 0 2 0.000 0.059
144 shop = hardware 24 0 0 0.000 0.000 24 0 0 0.000 0.000
145 shop = kiosk 14 0 0 0.000 0.000 12 0 0 0.000 0.000
146 shop = doityourself 52 0 0 0.000 0.000 49 0 0 0.000 0.000
147 shop = pet 19 0 0 0.000 0.000 17 0 0 0.000 0.000
148 shop = florist 22 0 0 0.000 0.000 19 0 0 0.000 0.000
149 shop = beauty 38 0 0 0.000 0.000 36 0 0 0.000 0.000
150 shop = mobile_phone 31 0 0 0.000 0.000 23 0 0 0.000 0.000
151 shop = shoes 13 0 0 0.000 0.000 10 0 0 0.000 0.000
152 shop = newsagent 2 0 0 0.000 0.000 2 0 0 0.000 0.000
153 shop = electronics 29 0 0 0.000 0.000 15 0 0 0.000 0.000
154 shop = alcohol 19 0 0 0.000 0.000 15 0 0 0.000 0.000
155 shop = jewelry 69 0 0 0.000 0.000 4 0 0 0.000 0.000
156 shop = mall 9 0 1 0.000 0.111 9 0 1 0.000 0.111
157 shop = butcher 17 0 0 0.000 0.000 15 0 0 0.000 0.000
158 shop = cosmetics 14 0 0 0.000 0.000 12 0 0 0.000 0.000
159 craft = shoemaker 7 0 0 0.000 0.000 7 0 0 0.000 0.000
160 amenity = * 414 21 24 0.051 0.058 317 8 12 0.025 0.038
161 shop = * 735 6 5 0.008 0.007 493 3 2 0.006 0.004
162 leisure = * 251 6 8 0.024 0.032 234 5 7 0.021 0.030
163 sport = * 78 3 5 0.038 0.064 69 2 4 0.029 0.058
164 clothes = * 48 0 0 0.000 0.000 35 0 0 0.000 0.000
165 # building 1679 39 139 0.023 0.083 1121 12 91 0.011 0.081
166 building = industrial 57 0 1 0.000 0.018 46 0 1 0.000 0.022
167 building = service 64 0 0 0.000 0.000 55 0 0 0.000 0.000
168 building = retail 95 0 1 0.000 0.011 89 0 1 0.000 0.011
169 building = commercial 35 0 0 0.000 0.000 34 0 0 0.000 0.000
170 building = warehouse 14 0 0 0.000 0.000 12 0 0 0.000 0.000
171 building = public 10 0 0 0.000 0.000 10 0 0 0.000 0.000
172 building = dormitory 23 0 0 0.000 0.000 15 0 0 0.000 0.000
173 building = warehouse 14 0 0 0.000 0.000 12 0 0 0.000 0.000
174 building = * 1381 39 137 0.028 0.099 884 12 91 0.014 0.103
175 # other 213 0 0 0.000 0.000 192 0 0 0.000 0.000
176 # TOTAL 14741 725 1187 0.049 0.081 6965 81 437 0.012 0.063